canicus
Well-known member
I would like to propose a change to how the required xp to level increases. I have seen many people on the forums indicate they would like a change so that newer players can feel less left behind. I know that, in general, MMOs try to keep people playing as much and as long as possible and there are clearly elements in DDO that fall in that category. So, rather than just removing the 2nd and 3rd life curves( which wouldn't bother me at all, BTW) what if we extended the system a bit.
Here is my proposal:
Lives 1-15: use the current first life curve. This will allow new players the option of getting Heroic Completionist relatively quickly if they choose.
Lives 16-40: use the 2nd life curve. This is arbitrary, just doubling the initial 15 lvls. By the time a player has 40 lives, they are certainly bought into the game for the long term and extending the time to attain future lives shouldn't be too much of a burden.
Lives 41+: 3rd Life curve
The numbers can certainly be adjusted, but I think the general concept of allowing new players to TR a reasonable number of times quickly as well as hopefully keeping long term players from feeling like they did an enormous amount of work that others don't have to.
Please let me know what you think.
Here is my proposal:
Lives 1-15: use the current first life curve. This will allow new players the option of getting Heroic Completionist relatively quickly if they choose.
Lives 16-40: use the 2nd life curve. This is arbitrary, just doubling the initial 15 lvls. By the time a player has 40 lives, they are certainly bought into the game for the long term and extending the time to attain future lives shouldn't be too much of a burden.
Lives 41+: 3rd Life curve
The numbers can certainly be adjusted, but I think the general concept of allowing new players to TR a reasonable number of times quickly as well as hopefully keeping long term players from feeling like they did an enormous amount of work that others don't have to.
Please let me know what you think.