Currently it's 2.5 tiles. Doubled may be too radical, but 3.5 at least is really needed.
Ranged is supposed to be single target. Players complained, they added AOE. Now players are complaining the AOE radius is too small and want it bigger. What's next? Devs: Please make Ranged AOE the size of the whole room and make the damage auto crit so we can clear the room with one shot and move on. Solid proof players are greedy and just want more no matter what the game does.
Did YOU not read what YOU posted? This whole thread is about AOE being too small. So actually this is TRUE. LOLThis is actually false. I did not see a ton of complaints other than IPS should not be -20%.
The killed hunt's end for AOE, and its pretty lackluster.
The issue is the semi single player gameplay today and too many big mob packs in quests.Ranged is supposed to be single target. Players complained, they added AOE. Now players are complaining the AOE radius is too small and want it bigger. What's next? Devs: Please make Ranged AOE the size of the whole room and make the damage auto crit so we can clear the room with one shot and move on. Solid proof players are greedy and just want more no matter what the game does.
His point was that not everyone wanted ranged to get insane AoE or sweeping reworks; it was mostly dissatisfaction with IPS. Instead of fixing IPS, they completely changed Hunt's End for the weaker and gave a lackluster form of AoE in return. It's completely within reason to expect the AoE to at least be good if Rangeds supposed single target speciality as you put it earlier was taken behind the sauna to be clobbered beyond recognition.Did YOU not read what YOU posted? This whole thread is about AOE being too small. So actually this is TRUE. LOL
Exactly, if indeed ranged was supposed to be single target they would not have changed hunt's end and given this very lackluster AOE ability.His point was that not everyone wanted ranged to get insane AoE or sweeping reworks; it was mostly dissatisfaction with IPS. Instead of fixing IPS, they completely changed Hunt's End for the weaker and gave a lackluster form of AoE in return. It's completely within reason to expect the AoE to at least be good if Rangeds supposed single target speciality as you put it earlier was taken behind the sauna to be clobbered beyond recognition.
Are you actually reading anything he says? Anyway, stop derailing the topic please. Agree or disagree, no need to attribute the entire playerbase as some greedy homogenous monoentity. That is not the case, as you yourself have proven.
The issue is the semi single player gameplay today and too many big mob packs in quests.
Why play ranged if casters and 2handed melee (& chain SDK) can clear mob packs, which are the majority of fights in quests, much easier?
Now if we had the game mechanics changed to make grouping easier and more rewarding or had actually functioning hirelings (including AOE dps), being mostly single target wouldn't matter at all.
"His point was that not everyone wanted ranged to get insane AoE or sweeping reworks; it was mostly dissatisfaction with IPS. Instead of fixing IPS, they completely changed Hunt's End for the weaker and gave a lackluster form of AoE in return. It's completely within reason to expect the AoE to at least be good if Rangeds supposed single target speciality as you put it earlier was taken behind the sauna to be clobbered beyond recognition.
Are you actually reading anything he says? Anyway, stop derailing the topic please. Agree or disagree, no need to attribute the entire playerbase as some greedy homogenous monoentity. That is not the case, as you yourself have proven.
This is 100% WAI. Why on earth would they want ranged to be able to do the same damage to the same amount of mobs as melee in a single attack? Make that make sense. Ranged have 0 risk for much of the time unless against ranged or caster mobs and even then if you have your settings adjusted you can target them long long long before they can target you. You can kill a single mob and every mob next to them just sits there until it is their turn to be murdered from your safe spot. I am currently leveling as a WF 2 rog rest arti nothing special build and the damage i am doing is quite nice. What is your build and what rune arm and xbow are you using?I am trying out new ranged AOE attacks. It feels like the radius is about like swinging a two-hander with strikethrough?
Is this WAI?
I feel like the radius needs to be at least doubled. It is missing mobs that seem right next to the target.
This is 100% WAI. Why on earth would they want ranged to be able to do the same damage to the same amount of mobs as melee in a single attack? Make that make sense. Ranged have 0 risk for much of the time unless against ranged or caster mobs and even then if you have your settings adjusted you can target them long long long before they can target you. You can kill a single mob and every mob next to them just sits there until it is their turn to be murdered from your safe spot. I am currently leveling as a WF 2 rog rest arti nothing special build and the damage i am doing is quite nice. What is your build and what rune arm and xbow are you using?