Zvdegor
Melee Artificer Freak
I play a lot in the RMM tree and have a few simple but useful recommendations for a better tree action point cost and functionality.
@Torc @SteelStar @Tonquin
This is it. Hope all of you like these changes I suggested and I hope it will happen soon in one of the upcoming updates.
Please share this thread and give support and some love for the RMM tree!
Thanks: Zvd
@Torc @SteelStar @Tonquin
- Cores: I think the cores are generally good and dont need corrections. Maybe each core ability in this tree, incliding this one, could grant +3 or 5 Repair Amplification and the capstone could give +4 stats (+4 Con and +4 Int) cause it will be the new standard as it seems. It is very hard to build up a decent Repair Amplification for a WF/BF compared to Healing Amp for fleshies. This way this tree would grant 48-60 repair Amp (compared to the 30)
- Tier 1
- Curative Admixture: Cure light Wounds: Doesnt need change
- Easily Fixed: It is ok as it is, but a slight buff to +20 Heal amp and +30 Repair amp wont hurt anyone. Building up a decent repair amp is more difficult compared to Heal amp
- Supporting Construction: Doesnt need change
- Well-Rounded Maker: Doesnt need change
- Toughnes: Doesnt need change
- Tier 2
- Kinetic Discharge: Doesnt need to change it but IMHO noone takes tier 2 or 3 because of there is simply not enough AP. Tier 1 already gives the slow effect tier 2 and 3 only raising the W. Make Kinetic Discharge a 1 AP/ 1 Tier only Cleave Attack with +10% damage with the original features.
- Mighty Slam: This is one of my favorite feature in this tree. The mini aoe/cleave stun is an awesome skill and makes the RMM tree unique. I know it supposed to be a single target attack but please Devs just correct the tooltip to Tactical Melee Cleave Attack. Also dont need multiply tiers here. We use this only for the stun effect followed by another active attacks which have already greater W and damage. My suggestion is to change it to 1 Tier only enhancement, but for 2 AP cost cause it is a Cleave stun (still can save 1 APs).
- Armor Mastery: Doesnt need change
- Converter: This is also a very useful feature. Now that Machrotechnic tree offers Mending burst, it would be awesome if there would be a multiselector for converter. 1: Same as the original Single Target Converter for 3 mins. 2nd: Multi Target Converter 4-6 persons for 60-90 sec. If it would be possible to put both icons on our hotbar and decide dependent on the situation which one we wanna use would be the best. Of course option 1 and 2 share the cooldown so cant use both at the same time. It would be very useful in raids for melees. Could selfheal and heal for example the tank at the same time and/or more WF and BF or ICE players in a self centered AoE radius.
- Action Boost: I personally dont use them and I doubt anyone uses these boosts. This can be replaced with something else.
- For example something like an ability like this:
- If you cast Reinforce Construct on yourself or a friend (lvl 2 Arti spell) it gives Temporary Hit Points equal to your repair skills or
- If you cast Reinforce Construct on yourself or a friend it gives +20 Repair Amplification for 3 mins (synergy with converter)
- Tier 3
- Empty slot: Move Curative Admixture: Cure Critical Wounds here from T5
- Battlefist: After playing 4 years Melee Artificer I came to a conclusion that Battlefist is total useless. It cannot be used on rednames/bosses (or on KO immune mobs like undeads/plants) and on casual mobs if you cant kill them in 6 seconds there is something wrong with the build. Not to mention there are more tools to stun mobs (Dire Charge, Tactical Detonation and more). Instead of extend the stun effect of Migty Slam would be more useful to raise the DC of Mighty Slam from 10 to 14 (as I mentioned it earlier too) or upgrade Mighty Slam to be able to stun non redname mobs with KO immunity (undead/plants/etc)
- Reinforced Armor: Doesnt need change
- Shielding Construct: The 2 min cooldown is very short. There are already many things to micromanage. Would be better if the duration could scale with Artificer levels or just give it a 5 min duration. Or just turn it to only dispelled by antimagic and death. And of course the the visual. Also recasting it does not renew the duration and when it expires I have to wait the long cooldown to be able to cast it again.
- Stat: Doesnt need change
- Tier 4
- Kinetic Charge Doesnt need change (Awesome feature)
- Reconstruct: Reduce AP cost 1AP/Tier (saves 3-5 AP) - Do the same AP reduction in the Bladeforge tree for Communion of Scribing!!!
- Embed Component: Doesnt need change, tho in addition here could be added +5%10%15 Repair Amp.
- Warding Construct: Doesnt need change only the visual
- Stat: Doesnt need change
- Tier 5
- Curative Admixture: Heal - This would allow us to have Curative Admixture potions at all level (light/serious/critical/heal) and/or add the heal spell to lvl 6 spells into the spellbook of artificers.
- Unbreakable Forcefields: Doesnt need change
- Paragon Body: Doesnt need change
- Regeneration Construct: It has synergy with the Single/Multi Target Converter and Mending Burst from Machrotechnic ED tree. But it's useless in reaper. Some improvement is needed here.
- Mastermaker: Doesnt need change
This is it. Hope all of you like these changes I suggested and I hope it will happen soon in one of the upcoming updates.
Please share this thread and give support and some love for the RMM tree!
Thanks: Zvd
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