WielderofGigantus
Well-known member
So, this item feels very redundant if Resistance bonuses indeed do not stack...
One is resistance to saving throws (Will, Reflex and Fortitude)
So, this item feels very redundant if Resistance bonuses indeed do not stack...
This!Pretty sure all 3 of those effects will stack where applicable for up to a total of +23 vs curses from an evil caster. Those effects should all be on a separate "channel", just like saves vs spell or saves vs enchantment etc are on their own channels and stack with standard resistance bonuses.
"For saves, there are separate statistics tracked for Disease, Poison, Magic, Traps, Paralysis, Fear, Illusion, Energy Drain, and Sleep (in addition to general Reflex, Fortitude, and Will). Each of these is actually broken up by Reflex, Fortitude and Will."
When calculating your save against, say, Hold Person, the game uses something like: (Total Will Save)+(Bonuses to Saves against Enchantment Spells). They're entirely separate channels, and seem to have worked that way since at least Module 5, if not earlier. The Will Save bonus will apply to every Will save; the Enchantment Save will only apply if the effect you're making a saving throw for is an Enchantment effect. So they won't always apply in exactly the same situations.
So wearing mentioned item will give you:
+18 save when saving from a curse
+14 saves when a caster/tripper/etc was evil creature
+9 in any other case
So would it then be +23 save when saving from a curse cast by an evil caster?