Svirfneblin
Well-known member
It lacks focus, function, is too AP expensive, too Ki expensive. And Real buggy too. And no crowd control, and is both DEX and WIS based.
Bleh!
Bleh!
Upvote
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Dark monks always got the shaft amd minja spy was never any different. I do wish they made dark monk at least a valid option in general. I havent even looked at ninja spy in years i think for some of the reasons above you stated.It lacks focus, function, is too AP expensive, too Ki expensive. And Real buggy too. And no crowd control, and is both DEX and WIS based.
Bleh!
Only problem was it only worked in legitimately like one quest and in harbor. It was fun being jesus in harbor and people asking me questions bout it. But then like everything else it was nerfed. Touch of death being a prime example. It went from great to good, to good but less often, to bad, to terrible.IMO Ninja Spy needs more stealth-based abilities. An assassinate-like ability would be neat. Back before enhancement trees there was a prestige enhancement called Dance of the Water Strider. Not particularly great and pretty nice, but being able to run over lava/water is a pretty cool ability.
It lacks focus,
function,
is too AP expensive,
too Ki expensive.
And Real buggy too.
And no crowd control,
and is both DEX and WIS based.
But... but... shadow veil only lasts 1 minute! 1 ki every 4 seconds is such a travesty! Though it could be reasonably argued that its useless in reaper content after.... r4? Maybe 6. But that's a niche case since whenever i mention anything about reaper its always such a touchy topic to someone. But it is what it is.Arguable, but viable. Currently main purpose for NS - ranged builds, but here also present many never-used-for-anyone melee option like elemental strikes and such garbage. Need be more focused for ranged, agreed.
It's clearly wrong, NS perfect/mandatory tree for many best ranged DD builds, like shuri-thrower builds.
Example? All +1 Ability anyways cost 2 AP in any tree, and SA dice too, they must cost 2 AP for balance.
Example? Most usable Shadow Veil cost only 15 ki, Diversion cost 50, but for effect it provide it's really very balanced cost. All melee if any present i drop as irrelevant for ranged tree.
Example?
Arguable, Flash bang is clearly CC. Best? No. Exist? Yes.
Versality is good! And for Shuri-thrower you anyway need both, for DS and RP.
I'm not going to argue with anything else you said, but isn't Touch of Death meant to be this? Or sort of this?An assassinate-like ability would be neat.
is to just stop playing them
Core and update to T5 too. Exactly like Shadar-Kai, yea. And not only Kama, any one-handed centered weapon too, like Sickle, Kukri, Dagger etc etc... Monks has many rope/chained weapon in history.Kusarigama, the ninja technique of kama and chain, belongs in the ninja tree. Not sure where. Tier 5? A core? It might look like this:
While holding a Kama in your main hand, you gain feat: Spiked Chain Attack. This is the same as the Shadar-Kai racial chain and would use the same animation.
Maybe? I could see the Kyoketsu (dagger example). I would be fine if it were a bit limited also. If it is in Tier 5 then that would certainly limit it to centered monk weapons--short swords, kamas, and with the right feats and enhancements, daggers and longswords. I feel it would be a bit ridiculous with a long sword though and honestly even a short sword seems a bit of a stretch. But I am no ninjitsu expert.Core and update to T5 too. Exactly like Shadar-Kai, yea. And not only Kama, any one-handed centered weapon too, like Sickle, Kukri, Dagger etc etc... Monks has many rope/chained weapon in history.
After such things i consider short sword as appropriate choice.I feel it would be a bit ridiculous with a long sword though and honestly even a short sword seems a bit of a stretch. But I am no ninjitsu expert.
Touch of Death used to be way more powerful back in the day. Same amount of damage, but enemies had fewer hit points. Perhaps Touch of Death could give some stacks of the Quivering Palm DC, like what Quivering Palm does when an enemy makes a save.I'm not going to argue with anything else you said, but isn't Touch of Death meant to be this? Or sort of this?
On a stunned enemy, and considering (Im at least 90% sure) Touch of Death will hit twice if you're Two Weap Fighting and both attacks land, ToD alone will do a lot of damage? Like, thousands?
It's not just a straight up "Save or Die", I grant you, but at least you can use it in combat unlike Assassinate where once combat starts you have to stop attacking and toggle into sneak stance just to do it