Hey Laz,For me they are essential for a pure wizard who does not want to depend on a group. I don't always have the luxury of being able to group up, so I need to be able to kill bosses and reapers by myself.
Keep in mind that the wizard doesn't have a decent immunity bypass like the sorc. His spells also do less damage. These two feats do a lot for the wizard's self-sufficiency.
In fact, before the current EDs, these two feats were used mainly by wizards and warlocks.
Now, it depends on how you play. If you always play in a group and your group has dps well covered, then it may be worth it to go completely DC focused and go to tier 5 of the Magus for time stop.
In that case, take ruin and gRuin and go to tier 5 of the draconic for the intensified ruin. If you are specializing heavily in force, it doesn't make sense not to take these two feats, because as a wizard you have very few force spells that work. MM, Force missle, etc. are basically useless, disintegrate stops working in epics. With just Meteor Swarm, arcane tempest and ice storm (which do work) you don't get very far (bosses don't have the decency to stay still in your arcane tempest either lol). Archmage SLAs are good for heroics, but a big meh on epics. I also take arcane pulse. Although the feat needs an upgrade, it aligns well with my force gear and as a wizard this dot gives me help against bosses.Hey Laz,
Great post... As for your question (How I intend to play), I'm spec'ing out as an Archimage / PM, focusing on force and spell penetration. I'm expecting my unbooted DC's to be in the range of 120-125, which is mostly limited by my current gear-set. I've not been running the newer Vecna content, so I expect a nice bump for DC's and spell-power in the coming weeks when that happens.
Edit: I tend to ditch TS unless I'm planning on raiding, as the group DPS is usually sufficient to handle R8-10 content without it.
-Smoke
My reasoning is that Sorcerers are elementalists, while Wizards are generalists.I do not share that point of view. I've played pnp for too many decades to be able to share it. For me, the wizard is the magic master who knows how to solve each situation with the appropriate instrument (spell). The sorc is a technician who knows how to do one or two things very well, the wizard is the engineer who has the overall vision and knows how to use his entire arsenal.
This is supposedly why sorcs know so few spells while wizards have a large spellbook and more spell slots than sorcs. Because they are generalists. Turning them into a specialist, albeit of a different nature than the sorc, seems to me to betray the tradition of the class, and waste what should be an advantage of the class (a big spellbook).
If you are a generalist you should not stay away from elemental damage, but rather stay away from a specialization. Use all your spells, don't forget the elemental spells just because the sorc uses them better.My reasoning is that Sorcerers are elementalists, while Wizards are generalists.
Am currently playing such a build. You can check my previous Twitch streams. I am making slight changes while maintaining max values for ruin and greater ruin. Honestly though you may be better off focusing on DC casting more than DPS as a wizard. To each their own.Was curious just how viable Ruin and G-Ruin are with a pure Wizard build as I mostly have seen it used with Sorcs. Anyone have any "constructive" feedback on its usability at cap for Wizards?
Thanks in advance,
-Smoke
This would be a great paradigm if AM was designed around multi element casting, where you got bonuses for casting more types of spells, to offset the trade offs of having to support multiple elements or fall back on potency. Then the flexibility and spell selection for wizard would be more relevant and valuable.I do not share that point of view. I've played pnp for too many decades to be able to share it. For me, the wizard is the magic master who knows how to solve each situation with the appropriate instrument (spell). The sorc is a technician who knows how to do one or two things very well, the wizard is the engineer who has the overall vision and knows how to use his entire arsenal.
This is supposedly why sorcs know so few spells while wizards have a large spellbook and more spell slots than sorcs. Because they are generalists. Turning them into a specialist, albeit of a different nature than the sorc, seems to me to betray the tradition of the class, and waste what should be an advantage of the class (a big spellbook).
As I've said many times, the devs only design for specialist casters with bypass, so the wizard is at a tremendous disadvantage. But as a wizard you have no choice but to not specialize, because force is not a solution (wizard's force spells are a disaster as I said), negative has many immunities, and specializing in an elemental doesn't work either, because you don't have bypass. So you have no choice but to be a generalist. If you focus on a single damage element you're not going to go anywhere.This would be a great paradigm if AM was designed around multi element casting, where you got bonuses for casting more types of spells, to offset the trade offs of having to support multiple elements or fall back on potency. Then the flexibility and spell selection for wizard would be more relevant and valuable.
Also it'd be way fun to sling fireballs and chain lightning and cone of cold all with equal effectiveness
But without that enhancement support, it just doesn't provide the right ROI. They overvalue having the ability to choose spells situationally...most situations simply call for the biggest number you can get, and that always favors specialization.
I agree. Ruin intensified is a must if you use those feats. Although if you want a wizard with damage, not taking the feats is not a realistic option either. A sorc (and any of the other A+ casters with bypass) has more options than a wizard in this regard.Ruin is great if you're T5 Draconic. It's a waste of two feats if you aren't. The elemental proc damage far outscales the force damage.
The issue with any build going one element and force is gearing. Even if you hit the lottery with a Gem of Many Facets having both Shaman's Fury + Biting Sands sets, good luck with gear tetris. You can't get everything you want like you can with a single-element build such as Sorc or Alchemist. It's one of the reasons I gave up on Warlock.
Mass frog on a wizard is real nice for constructs being the worst mob for them with there lack of stripping