rabidfox
The People's Champion
Now that the u66 update allows runearm DCs to work off int/cha/wis via machrotechnic, I figured it was time to give them a good rundown on an alt that's not my artificer main. I found the experience to be mediocre compared to what I'm used to.
The lack of stable charges meant I couldn't open combat by running in and firing a strong shot. It took about 4-5second to fully charge once standing still and in a game where bouncy bouncy, always moving equals life, I found I rarely had many charges so the runearm always hit very softly. The t4 ability that does extra lightning/sonic damage on blasts would be nice if it worked with AoE and wasn't limited to single target (the target appears to be random as it often landed on someone other than who I was actively targeting with the blasts); then I could just blast fast and use that damage to offset the lack of charges.
I feel like machro still needs a little work to feel nice on a non-artificer build. Ideally I'd want +1 stable charge per core taken and/or for the t4 Echo/Spark Drive to apply as AoE. I'm curious what others who've tried it think of it.
The lack of stable charges meant I couldn't open combat by running in and firing a strong shot. It took about 4-5second to fully charge once standing still and in a game where bouncy bouncy, always moving equals life, I found I rarely had many charges so the runearm always hit very softly. The t4 ability that does extra lightning/sonic damage on blasts would be nice if it worked with AoE and wasn't limited to single target (the target appears to be random as it often landed on someone other than who I was actively targeting with the blasts); then I could just blast fast and use that damage to offset the lack of charges.
I feel like machro still needs a little work to feel nice on a non-artificer build. Ideally I'd want +1 stable charge per core taken and/or for the t4 Echo/Spark Drive to apply as AoE. I'm curious what others who've tried it think of it.