Hi, i am using sonic imbue,but I found that snoic imbue damage is not multiplied by Doublestrike and Doubleshot,please fix it.
Repeater and INQ has tested, fire,acid,cold,law,etc..,all have multiplied by ds, except sonic ,is this a bug or sonic really not multiplied by ds?What build did you use to test this?
If it's INQ or Repeater Artificer on top of Bard, neither has real doubleshot. Instead they have real extra shots. IIRC, both scale down DS (by 1/2 and by 1/3 respectively) and DS can only trigger off the 1st shot, not each shot.
You'd kinda need to use a Bow, Thrower, or Melee to get a solid test.
Which tree's imbue toggle?
Yaa,I don’t know Sb tree’s sonic imbue DOUBLE SHOT work good. But this bug need fixOh bloodsong, oh my, I suppose it's important to bug report stuff, but that's such a meh imbue compared to every other option out there.
What build did you use to test this?
If it's INQ or Repeater Artificer on top of Bard, neither has real doubleshot. Instead they have real extra shots. IIRC, both scale down DS (by 1/2 and by 1/3 respectively) and DS can only trigger off the 1st shot, not each shot.
You'd kinda need to use a Bow, Thrower, or Melee to get a solid test.
It's not just bloodsong, I am seeing the exact same behavior with Bleed The Weak in Dark Hunter. I have tried both with Multitude of Missiles with throwing daggers and with a short bow. Have not seen any double shots where the damage of Bleed the Weak has been greater than the non double shots (N > 20) In fact, the damage is averaging slightly lower (but that may just be bad luck). I have done a few double strikes, and it does not look like it is being doubled, but it may be small sample size, there.Oh bloodsong, oh my, I suppose it's important to bug report stuff, but that's such a meh imbue compared to every other option out there.
All of this is simply untrue. DXB and RXB both use the same Dshot mechanic as the other ranged weapons, and it applies to every attack.
They do have penalties to Dshot - for some inexplicable reason...there's no mathematical justification for it in either case - but you'll definitely see the icon on the flyover text whenever dshot procs, same as bows and thrower
This makes it pretty hard to be definitive
It's not just bloodsong, I am seeing the exact same behavior with Bleed The Weak in Dark Hunter. I have tried both with Multitude of Missiles with throwing daggers and with a short bow. Have not seen any double shots where the damage of Bleed the Weak has been greater than the non double shots (N > 20) In fact, the damage is averaging slightly lower (but that may just be bad luck). I have done a few double strikes, and it does not look like it is being doubled, but it may be small sample size, there.
If it is just bloodsong and bleed the weak, it may have something to do with the multi-tiered effect of those imbues. I compared this head to head with alchemists poison imbue on the same character, and I was clearly getting double imbue damage on every doubleshot.
Would love to see Bleed the Weak work with doubleshot, but only if the rest of the multi-tier damage keeps working like it is right now.