TavernBrawler
Well-known member
So, let's talk about arguably one of the worst crafting systems created in any MMO (subject to individual opinions of course).
To begin with, let me phrase why it is bad IMHO:
1) You need to have a "named item" drop in a quest end-chest. Reaper fragments do not drop from killing reapers. Chance is 33% + 1% every Reaper difficulty.
2) The "named item" needs to have a "reaper" boost tagged to it. We do not know the chance of this roll.
3) You need to "destroy" this "reaper boosted named item" at Reaper vendor. You need to have 55 reaper points to activate this system at the reaper vendor. You get 1 reaper fragment or 5 based on the reaper boost.
4) You need 75 reaper fragments to craft a "reaper boost" on your favored "named item". In theory, you need 75 "reaper boosted named items" to craft 1 reaper boosted item of your choice.
5) You cannot transfer "reaper boost" from one named item to another. It is permanent. You are stuck with that item even it becomes obsolete (level cap, better items in next update etc.). If you need a "reaper boost" on your new named item, repeat step 1-4.
Now that we are done, lets talk about how to improve it. Here are some "quick wins":
1. Drop reaper fragments when you kill reapers. 1 fragment for Carnage, plague, and fear reapers. 5 for Doom and Vengeance reapers.
2. Reduce fragment cost from 75 to 5 fragments (is point #1 not implemented)
3. Make "reaper boost" a colorless augment. This would help us to transfer from one item to another using Jeweler's kit.
Please post your thoughts on how to improve this end-game crafting system.
To begin with, let me phrase why it is bad IMHO:
1) You need to have a "named item" drop in a quest end-chest. Reaper fragments do not drop from killing reapers. Chance is 33% + 1% every Reaper difficulty.
2) The "named item" needs to have a "reaper" boost tagged to it. We do not know the chance of this roll.
3) You need to "destroy" this "reaper boosted named item" at Reaper vendor. You need to have 55 reaper points to activate this system at the reaper vendor. You get 1 reaper fragment or 5 based on the reaper boost.
4) You need 75 reaper fragments to craft a "reaper boost" on your favored "named item". In theory, you need 75 "reaper boosted named items" to craft 1 reaper boosted item of your choice.
5) You cannot transfer "reaper boost" from one named item to another. It is permanent. You are stuck with that item even it becomes obsolete (level cap, better items in next update etc.). If you need a "reaper boost" on your new named item, repeat step 1-4.
Now that we are done, lets talk about how to improve it. Here are some "quick wins":
1. Drop reaper fragments when you kill reapers. 1 fragment for Carnage, plague, and fear reapers. 5 for Doom and Vengeance reapers.
2. Reduce fragment cost from 75 to 5 fragments (is point #1 not implemented)
3. Make "reaper boost" a colorless augment. This would help us to transfer from one item to another using Jeweler's kit.
Please post your thoughts on how to improve this end-game crafting system.