Griglok (Karatemack)
Leader- The Casual Obsession (Khyber)
Notes on Playing a Summoner
This playstyle is unique to anything I have ever played in DDO. For one thing, it is a TON of hotbars- even for a hotbar junkie like me (screenshot below). The important thing for running reaper solo on this build is making sure your hirelings are positioned correctly and are attacking the correct thing! (a vengy circle will wipe out all your hirelings) That means you are constantly juggling through their teleport button, targeting the mob you want to prioritize and telling them to attack. That's in addition to keeping them buffed, healed and the mobs CCd.
Hotbars:
Hireling Stats
The melee defenses on the hirelings/companion feel very good. I say "feel good" because you can't actually view any of the hireling stats, but let's just say they had zero issues in tanking a doom reaper. With that said, defenses against spell damage are abysmal at best. Any caster tossing dots in R8+ or a single vengeance reaper can easily wipe your entire party. Keep in mind that my fully buffed Teal and Shield Guardian had around 6k HP. The summoned oozes on the other hand... they seem to be able to survive just about anything, unfortuantely you have zero control over what they do.
Here is a screenshot of my companion's stats in reaper and with boosts:
Things That Felt Good About Hirelings/Companions/Summons
To find these, you have to right click on the hireling's hotbar and select "Customize AI". For example- did you know that the Legendary Feywild Muse has raise dead? To get him to use this ability, I had to uncheck all of the other abilities, tell him to defend me then toggle between offensive and defensive modes to get him to cast it "on command". See pictures below:
Feywild Muse Hotbar:
Customize UI Menu:
The Menu:
This playstyle is unique to anything I have ever played in DDO. For one thing, it is a TON of hotbars- even for a hotbar junkie like me (screenshot below). The important thing for running reaper solo on this build is making sure your hirelings are positioned correctly and are attacking the correct thing! (a vengy circle will wipe out all your hirelings) That means you are constantly juggling through their teleport button, targeting the mob you want to prioritize and telling them to attack. That's in addition to keeping them buffed, healed and the mobs CCd.
Hotbars:
Hireling Stats
The melee defenses on the hirelings/companion feel very good. I say "feel good" because you can't actually view any of the hireling stats, but let's just say they had zero issues in tanking a doom reaper. With that said, defenses against spell damage are abysmal at best. Any caster tossing dots in R8+ or a single vengeance reaper can easily wipe your entire party. Keep in mind that my fully buffed Teal and Shield Guardian had around 6k HP. The summoned oozes on the other hand... they seem to be able to survive just about anything, unfortuantely you have zero control over what they do.
Here is a screenshot of my companion's stats in reaper and with boosts:
Things That Felt Good About Hirelings/Companions/Summons
- They detect hidden/secret mobs for you
- They tend to swarm around a target, locking it in place
- They are great at blocking doors and soaking up damage while you sit back and watch them slowly kill the mobs
- The most summons you can have at any time is 3. The Flame Sphere, The Dryad from Primal Avatar and one other summon (excluding oozes of course). (I mostly used either the Succubus from Magus or the dinos from Dr. Lifestone's Hunting Horn.) The Flame Sphere is easily destroyed and doesn't contribute much, so you basically get 2 summons. This make the build really feel bad in raids where you can't use hirelings. Having the ability to summon additional creatures would go a long way to help this.
- Summons aren't controllable, so when they bug out and stop attacking your only option to get them to re-engage is to summon a fresh one. Hirelings have the same behavior, but it can be corrected by using the attack command.
- If you didn't pay for the expansions and don't have the perma-gold-seal hirelings, you are out of luck! These were by far the most powerful hirelings and non-gold seal would only allow you to summon 1 hireling.
- The perma-gold-seal hirelings are FAR more powerful/stat boosted than your companion. Poor wolfie would nearly always be the first to die and seemed to deal the least damage overall.
- Your only real damage comes from Shared Mantle in Primal Avatar. Without this ability, it would be difficult-impossible to solo any reaper difficulty on this build. The base damage for any hireling/companion/summon is worthy only of low-level heroic quests. Darling and Frogo typically get the most kills because they appear to have the fastest rate of attack. The Shield Guardian and Teal took turns as the most effective hate magnets/tanks.
- The creature companion only has 2 equipment slots. I ended up putting Scalemail of the Celesital Avenger and TF Wraps on mine due to the equipment level restrictions and for the stat-density those items provided. Having even a 3rd slot so we could give them a set bonus would feel nice.
- Summons/hires have no way to benefit from Reaper Trees, Augments, or Filigrees.
- Your companion's level is based off of your CLASS level instead of your CHARACTER level. Yet, in order to take every boost to summons/companions out there, you must multiclass. The 5 levels of Warlock needed for the Enlightened Spirit boosts meant that at level 32 my wolf was level 27 for gear purposes.
- The wolf companion only has 2 active abilities for their bar- rage and hamstring.
- Hirelings have "secret" abilities.
To find these, you have to right click on the hireling's hotbar and select "Customize AI". For example- did you know that the Legendary Feywild Muse has raise dead? To get him to use this ability, I had to uncheck all of the other abilities, tell him to defend me then toggle between offensive and defensive modes to get him to cast it "on command". See pictures below:
Feywild Muse Hotbar:
Customize UI Menu:
The Menu:
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