True balance is coming, melees will be next!
The devs will have what they want which is to slow down advancement and the grind as much as they can without completely losing their clientelle,
I had discussions with Kimbere about the ranged changes several hardcores ago and one of my main points was that the community didnt care because it didnt affect them as an individual and therefore didnt respond as a community. Ultimately SSG has a good reading on how far they can and cant push things with changes/nerfs and they have divided the playing culture into different factions so that they can now get away with anything.
When they nerf melees into orbit, many individuals(who may even be playing melees now/dragonlord) while be happy about the changes and go back to playing their other styles(for which they have gear sets for).
Hey Kimbere, as you have known, I did represent my disapproval with the IPS nerf by not spending any more extra money on DDO from that point forward and also by teaching many players how to not spend money and earn many things in game and with points. Kimbere you are right, if more people had of stood up for the principle of it then maybe we would have seen the change back to the old IPS.
Other nerfs i didnt like followed;
Cargo hold buffs (I originally paid money to get the biggest ship and they stole part of what they sold me)
Augment changes (augments slotted in pets gear no longer worked)
Weapon damage changes (damage is decreased in heroics)
The Death Auras stealth nerf( they changed all of these to once every 3 seconds from once every 2 seconds, they even left the every 2 seconds in the tooltip hoping people wouldnt notice)
The epic destinies changes for going from the original to the new to the newer nerfed(although some of these i approve i still dont think the way ssg does things is right)
SSG shouldnt create something that they cant back, and if something is so broken fix it right away but fix it in a reasonable way, for the record I think the inquisitve and the warlock are good examples of ssg fixing things in a quick and reasonable way. Leaving something obviously overpowered in the game for too long is a bad thing and favoured soul was a perfect example of that, the cold druid and immunity stripping sorc are still current examples and just add in everything about the alchemist bombadier(but even in these cases should the rest of everything else be brought up or these be brought down). Of course the melee are going to be torn down next but only a little, they like melee as they are hittable by mobs and cause less pathing calculations.