We saw the EG7 meeting and heard how LOTRO and DDO is focused on squeezing old players rather than attract new ones. This means the only one scenario for both games is to steadily slowly die
Gravisrs, would you mind posting a link to this? I'd really like to see it for myself and think others here need to read it.
Without a marketing strategy to attract and retain new players, this does mean the only scenario is a long drawn out decline. The end game being servers getting turned off.
I've gone from playing daily to playing every month or so, and I'm not the only one. PlayerAudit.com shows the stats.
I really do want to play. I login excited, sit there for a minute, and log-out. Just can't get back into it knowing that
1. grinding for gear that will get nerfed, is a waste of time.
2. speccing a character to the nth degree is a waste of time because it'll get nerfed
3. And that leaves running the hamster wheel, which is enjoyable on occasion. Having run the content so many times, enjoyable is rare.
4. Not to mention the aggravation of lag, constant disconnects, misfired spells and attacks, ladder bug and movement issues ...
Years and years of this approach is just not sustainable for me as a player, I have almost no joy playing this game any more for many specific reasons that SSG doesn't care about.
SSG just, flat out, does not care about its customers and people who keep the lights on.
This is evidenced by how they've treated the player base and comments made by upper staff over the years. It seems as if SSG believes we are stupid and only holds the players in contempt.
"Don't like it, don't play it." Thats a fact. Ok. Hows that attitude working out for player retention ?
How SSG continues in this approach is mindboggling. Doing the same thing and expecting different results is a definition of insanity.
I don't know of a single long term player who looks at SSG and their approach and believes its sustainable. All the ones I know expect this game to die b/c of bad management.
Old School Runescape has an actual marketing plan and community communication strategy that is making them grow, despite it being an ancient game.
Old games are not the issue, management style is. The people at SSG could have a far more successful title on their hand if they simply adjusted their strategies.
But, whatever, they can't and won't and don't care. And neither do the players who have left or on their way out.