It seems a bit strange for combat style feats to generally add more hit points (heroic durability [free to all characters at creation] + combat style feats of your choice) than the feats that literally do nothing but add hit points (toughness).
Because of this, the combat style feats feats are now being taken on builds solely for hit points in the place of toughness feats.* For example, see Strimtom's Blightcaster build that included Shield mastery feats on a character that I imagine would never even equip a shield (or would do so only very situationally):
https://forums.ddo.com/index.php?threads/strimtoms-hardcore-build-guides-season-8.458/
It seems like it would make more sense for toughness to add 34/33/33% more hit points each time you take it, to a max of 100%. That way there would be a reason for the feats to exist but you still wouldn't be able to pass a 100% bonus.
Apologies in advance if this has been addressed already and I am simply unaware of it (I did at least check the wiki).
*Edit: Apparently it wasn't self evident this was the point I was trying to make with this example . . .
Because of this, the combat style feats feats are now being taken on builds solely for hit points in the place of toughness feats.* For example, see Strimtom's Blightcaster build that included Shield mastery feats on a character that I imagine would never even equip a shield (or would do so only very situationally):
https://forums.ddo.com/index.php?threads/strimtoms-hardcore-build-guides-season-8.458/
It seems like it would make more sense for toughness to add 34/33/33% more hit points each time you take it, to a max of 100%. That way there would be a reason for the feats to exist but you still wouldn't be able to pass a 100% bonus.
Apologies in advance if this has been addressed already and I am simply unaware of it (I did at least check the wiki).
*Edit: Apparently it wasn't self evident this was the point I was trying to make with this example . . .
Last edited: