Falkor
Well-known member
During my last login, I got to experience turn based DDO.
I really appreciate the slower base of this mode and hope it becomes a regular feature. Between turns I get to drink coffee, go on walks, make dinner, and contemplate the greater mysteries of life and how cheese is made.
Having the opportunity to strategize where my character should be during the next turn and what actions to take has taken my joy to a whole new level. As an old school fan of strategic turn based games like the original Fallout and Heroes of Might and Magic IV, I'm glad to reexperience this nostalgia in its full glory.
I have yet to figure out the movement features. Sometimes I am certain that I've moved to the left, yet will end up hitting an invisible wall and be right back where I started! Or I'll run forward and end up right back where I started?! Or I'll dodge right, and end up not actually moving.
Is there an option to disable this movement mode, or is this WAI? Perhaps I've missed something in the controls and have to change some experimental settings?
The monsters in this game are devious, throwing up invisible walls everywhere. I'm sure I've heard more than one kobold mage utter 'Rubberbando!' with diabolical glee. So perhaps I'm the victim of a spell, and it's not a movement issue?
As for preparing spells and attacks, this part is really unique. The best approach seems to be like playing an old nintendo game, just mash buttons. Reminds me of being a novice player at Mortal Kombat, and getting my tookus kicked in an eyeblink. To prevent that, just mash buttons. It works sometimes. Sometimes I die, sometimes the monsters die. It's a crap shoot!
The monsters have amazing dodge mechanics too. I'll be swinging a sword or casting at them, and then they are suddenly elsewhere. When do player characters get this blink ability? It's defensive utility is top notch, and it's not fair that only mobs get it.
My hope is that we get a hexgrid system implemented soon. I believe that will help with knowing what direction to turn and move my character each turn.
Those green dots added in these last two updates, those are the amount of movement points my character has each turn, right? Can I get more than two movement points per turn? Two seems really lacking, especially for a dextrous nimble giant of a dwarf like me. Once that belly gets rolling, there is no stopping it. Two movement points just doesn't cut it.
And since we have turn based mode, could we also implement game saves between each turn? I'd like to start scum loading before looting chests.
I'd also like to see numbers over each player and mob on screen that indicate whose turn it is. This would help a lot, thank you.
And a better ability to screenshot in game would be awesome! I love when my character is suspended in a mid-air jump like a Marvel superhero and wish for an easy system to share this visual glory!
Thank you all for sharing your joy and love of this game. May you have a wonderful day.
I really appreciate the slower base of this mode and hope it becomes a regular feature. Between turns I get to drink coffee, go on walks, make dinner, and contemplate the greater mysteries of life and how cheese is made.
Having the opportunity to strategize where my character should be during the next turn and what actions to take has taken my joy to a whole new level. As an old school fan of strategic turn based games like the original Fallout and Heroes of Might and Magic IV, I'm glad to reexperience this nostalgia in its full glory.
I have yet to figure out the movement features. Sometimes I am certain that I've moved to the left, yet will end up hitting an invisible wall and be right back where I started! Or I'll run forward and end up right back where I started?! Or I'll dodge right, and end up not actually moving.
Is there an option to disable this movement mode, or is this WAI? Perhaps I've missed something in the controls and have to change some experimental settings?
The monsters in this game are devious, throwing up invisible walls everywhere. I'm sure I've heard more than one kobold mage utter 'Rubberbando!' with diabolical glee. So perhaps I'm the victim of a spell, and it's not a movement issue?
As for preparing spells and attacks, this part is really unique. The best approach seems to be like playing an old nintendo game, just mash buttons. Reminds me of being a novice player at Mortal Kombat, and getting my tookus kicked in an eyeblink. To prevent that, just mash buttons. It works sometimes. Sometimes I die, sometimes the monsters die. It's a crap shoot!
The monsters have amazing dodge mechanics too. I'll be swinging a sword or casting at them, and then they are suddenly elsewhere. When do player characters get this blink ability? It's defensive utility is top notch, and it's not fair that only mobs get it.
My hope is that we get a hexgrid system implemented soon. I believe that will help with knowing what direction to turn and move my character each turn.
Those green dots added in these last two updates, those are the amount of movement points my character has each turn, right? Can I get more than two movement points per turn? Two seems really lacking, especially for a dextrous nimble giant of a dwarf like me. Once that belly gets rolling, there is no stopping it. Two movement points just doesn't cut it.
And since we have turn based mode, could we also implement game saves between each turn? I'd like to start scum loading before looting chests.
I'd also like to see numbers over each player and mob on screen that indicate whose turn it is. This would help a lot, thank you.
And a better ability to screenshot in game would be awesome! I love when my character is suspended in a mid-air jump like a Marvel superhero and wish for an easy system to share this visual glory!
Thank you all for sharing your joy and love of this game. May you have a wonderful day.
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