Torc
Systems Developer
Welcome to Preview 2 folks! Here is what is new....
Misc Bug Fixes
Morgrave duplicate/missing Saga issue has been fixed
Fixed some incorrect loading screens in some morgrave quests
Fixed a misfiring DM text in Bark and Blade
Fixed railing that was blocking access to the Dark Six Entry Waypoint
Fixed an optional quest issue with a Dretch in the Quest Vecna Unleashed
Fixed a visual issue with the exit portal at the start of enemy of my enemy
Fixed focus orb images for sprites/pixies in Turn the Page
Fixed Overworked Assistant counting as a wolf in the monster manual....
Morgrave Rune Arm has been rotated...
Some shadows in Morgrave content should no longer do that run away behavior anymore
Enhancement Tree Bugs
Fixed a few icons in Vistani tree
Rapid Slash and Blessed Blade now respect weapon type and scale with attack speed
Major Bug Fixes
Fixed an issue where the "time out" on the run behavior for some archer/casters AIs was being ignored. This issue made these guys keep running way past the intended behavior in many situations.
Raid Update
The Raid "Let's not Stand on Ceremony" has had various "things" tweaked, and other things fixed. We're not going into to much detail here, but we will say the hit points have been increased after receiving a lot of feedback that the pacing was a little to quick. Also the smash timing has been improved. Let us know what you think.
Loot Updates
found here...
Misc Bug Fixes
Morgrave duplicate/missing Saga issue has been fixed
Fixed some incorrect loading screens in some morgrave quests
Fixed a misfiring DM text in Bark and Blade
Fixed railing that was blocking access to the Dark Six Entry Waypoint
Fixed an optional quest issue with a Dretch in the Quest Vecna Unleashed
Fixed a visual issue with the exit portal at the start of enemy of my enemy
Fixed focus orb images for sprites/pixies in Turn the Page
Fixed Overworked Assistant counting as a wolf in the monster manual....
Morgrave Rune Arm has been rotated...
Some shadows in Morgrave content should no longer do that run away behavior anymore
Enhancement Tree Bugs
Fixed a few icons in Vistani tree
Rapid Slash and Blessed Blade now respect weapon type and scale with attack speed
Major Bug Fixes
Fixed an issue where the "time out" on the run behavior for some archer/casters AIs was being ignored. This issue made these guys keep running way past the intended behavior in many situations.
Raid Update
The Raid "Let's not Stand on Ceremony" has had various "things" tweaked, and other things fixed. We're not going into to much detail here, but we will say the hit points have been increased after receiving a lot of feedback that the pacing was a little to quick. Also the smash timing has been improved. Let us know what you think.
Loot Updates
found here...
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