Hello again! Your feedback on the last update's version of this kind of feature was quite positive, so we're trying another round of generalized balance changes to help keep you all on your toes.
- Swashbuckler
- AP cost of double strike action boost reduced to 1ap/rank
- Archmage
- Damage dice of SLAs increased to match modern values
- Damage SLAs now scale with highest of all spell schools
- Energy of the Scholar SP cost increase to 100 at 3rd rank
- Harper
- Increase universal to match 1mp/rp = 3universal
- Harper Leadership wrong min level fixed
- Sorc
- T5 SLAs scale with evoc/conj
- Vistani
- Fan of Knives break breakables
- Frenzied Berzerker
- Power Rage reduced to 1ap/rank
- Ninja Spy
- Diversion now grants +5 assassinate DCs when active
- Shadow Double t5 now grants +5 assassinate DCs when active
- Crippling Strike t5 now grants +3 assassinate DCs
- Crit Mult in core 20 moves to core 18
- Flash Bang and Touch of Death now factor in Assassinate bonuses
- Poison Exploits now scales with higher of melee/ranged power
- Deadly Exploits is now fixed, is 1 rank 2AP, causes your poison exploit to deal double damage, and scales with higher of melee/ranged power
- Warpriest/Warsoul
- Divine Vessel is now just a cleave, no stack requirements
- Falconry
- Practiced Accuracy now has a 3rd rank
- Nature's Protector
- Rage of the Beast, Primal Beast, and Enduring Beast now have 3rd ranks
- Battle Engineer
- Crit Mult in core 20 moves to core 12
If you like these kinds of changes and want to see more of them, let us know! Please also feel free to suggest your own small tweaks that you feel would be cool to see in an upcoming update. Thanks!
Thanks for communicating to forum,
A lot of posters happy with the direction of improvements to classes.
Will there be a hard look at Rogue Assassin Enhancement tree as it seems to loose abilities and somehow they appear in other trees.
I’m not advocating to remove those abilities from other trees but to at least put back in the Rogue tree since other trees have it when Rogues had it before to just be removed and still in other trees.
Rogue Assassin had Vorpal on 20 in its Core 5 or 6 before and it was removed but Monks get it in their Cores still.
Rogues had Cheat Death before but it got removed and Monk still has Rise of the Phoenix.
Other Enhancement trees are getting solid Stealth/CC abilities/Assassinate boosts even while the “Assassin” tree gets neglected in Assassinate abilities or Rogueish abilities.
Thanks for fixing the poison strikes to have workable DC that factor Assassinate in them.
The 25% HP Bonus should be in Measure the Foe as the Light Armor Mastery only works on Light Armor and not for Clothe Rogue wearers that have no use for Light Armor, that Enhancements PRR is only for Light Armor and no benefit for clothe/Robe wearers.
Since the Removal of Double strike and offhand doublestrike, TWF Rogues loose out on multiple sneak attacks Assassinates to more mobs
With Dark Hunter and Falconry and now Monk(DC wise) abilities getting “Assassinate” abilities and DCs in their trees, what would give Rogues back at least some dignity back to its class could be allowing it to have inherent Strikethrough percentage/ability in its attacks to at least differentiate it as the Assassin class specialist it once was, this could be in putting in Strikethrough boost % percentage added to Assassinate to separate it from Dark Hunter or Melee Falconry Assassinate, or give the ability to lower cooldown of Assassinate from 12 seconds to 8 seconds or less,In order to allow assassins to have some Prestige in its class as seems the case right now that abilities keep getting removed from the class and given to other trees or other trees kept same abilities.
Dark Hunters Throw Bear traps is a great example of a nice ability, that Assassins could use in the Tree as well as the Monks create distraction dummy or the Feydarks familial distract pet, as this would allow an assassin to use Sneak Attacks on first hit, since sneaking to mobs is almost impossible in group where everyone “Wings” and AOE cast/ranges mobs before your halfway there.
This is where Strikethrough would help Two Weapon fighting styles get back the mainhand/offhand double strike we lost and in essence the multi-assassinates that this class would differentiate itself from the Me Too Assassinates that are being introduced in Trees now.
TLDR list is:
* Put back Vorpal on 20 in Core(Monks still have it)
* Cheat Death which is what Monks still have in Rise of the Phoenix
*25% HP moved to Measure the Foe, as Light Armor Mastery is gated to only Light armor Rogues when there are Clothe/Robe wearing Rogues that don’t get any benefit at all from 3 points wasted to get the HP bonus and locks them out from spending the 3 points in using for Deadly/Weakening Strikes
* Having a form of tossing vial:/traps as a Rogue in stealth(Dark Hunter/Feydark Famial CC-distracts opens Sneak Attacks)
* Allowing Strikethrough to be calculated in Assassinate/Sneak Attacks(to differentiate from Dark Hunter/Falconry “Assassinate”
* Fix Sneak speed to actually be 75% instead of 50% and the having to re-equip weapon or “reStealth” to gain sneak speed bonus.
Thanks Torc as for your hard work and communication is appreciated very much so, in sometimes a thankless job/endeavor, as I know can sometimes be felt as in how many choose to express and communicate to others, in a never satisfied society we are in.