Update 63 Preview 2: Deck of Many Curses

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Lanadazia

Well-known member
I haven't seen this mentioned anywhere, and I know I'mma get flak for it, but is everyone perfectly fine with this system's blatantly obvious power creep? Don't get me wrong, fun's fun, but it surprised me literally nobody mentioned this aspect of the system.
in fact this will be a powercreep but presumably one that actually needs some effort to get. its a reward for besting a new series of extreme challenge dungeons, it has a potential big grind connected to it, to get the stuff you want.

compared to a complete new set of items which all have better numerical effects than the previous set, this is of no concern for me.

more stats, but its giving people an endgame thing to play for, that we have been lacking. i love raiding and that is my type of endgame, but i'm aware that there are people who have no interest in raiding. so these people had no appealing endgame content, besides running quests for 1st time reaper bonuses
 

Fhrek

One Badge of Honor achieved
why exactly was the extra augment slot curse removed? that sounds pretty cool!
RE: The removed effects you listed: As we mentioned in Preview 1, there are technical issues preventing us from making those two work smoothly. They had the potential for you to lose other aspects of your existing item (which many correctly deemed a potential nerf), and those two in particular would not have played nicely with the highly-requested Card of Curse Cleansing. As we said in the notes, we're also adding some new effects to backfill them.
I asked the same thing, that was Steel answer.
 

Ying

5000+ hours played
Results from 1000 cards:

image.png
 

Hammatimes

Well-known member
in fact this will be a powercreep but presumably one that actually needs some effort to get. its a reward for besting a new series of extreme challenge dungeons, it has a potential big grind connected to it, to get the stuff you want.

compared to a complete new set of items which all have better numerical effects than the previous set, this is of no concern for me.

more stats, but its giving people an endgame thing to play for, that we have been lacking. i love raiding and that is my type of endgame, but i'm aware that there are people who have no interest in raiding. so these people had no appealing endgame content, besides running quests for 1st time reaper bonuses
"Presumably" is doing a lot of heavy lifting there. We don't know how exactly these cards are going to be rewarded. Will they scale with reaper or will elite give the max rewards? If it's capped to elite they'll just become a daily that any pugger can grind out and doing these challenges on higher difficulties will have the same reward of just bragging rights that reaper raids give. In my opinion they shouldn't allow these quests to be ran on reaper and norm/hard/elite should be scaled to R1/R6/R10 difficulty
 

seph1roth5

Well-known member
Thanks for listening to feedback and putting in some sort of cleanser. Any word on how rare a drop it will be, or still fiddling with it? I'm not sure if we know exactly how store/toolkit/ioun stones/whatever drop. If the cleanser is in the giant pool of 5000 tomes, that's a bit too low a drop.
 

Contessor

Well-known member
Thanks for listening to feedback and putting in some sort of cleanser. Any word on how rare a drop it will be, or still fiddling with it? I'm not sure if we know exactly how store/toolkit/ioun stones/whatever drop. If the cleanser is in the giant pool of 5000 tomes, that's a bit too low a drop.
I would say somewhere between tomes and sentience tool kits seems about right. Higher rate in raids would also make sense.
 

mikarddo

Well-known member
Results from 1000 cards:

image.png

Thank you for collecting those, much appreciated. I am probably misunderstanding something though. With 1000 cards why are there only ~80 listed?

A few are really strong. +2% max hp, +1 dc, +2 main stat, +2 dodge cap, +6 str during boost and possibly "effects are 2 levels higher". The rest are minor effects that wont make a notiable difference though.

Given that most seem to appear just once on the list, if I am reading it right, there are likely far more effects that simply didnt get rolled during the sample.
 

mikarddo

Well-known member
Assuming 1000 of each card type and takes 12 of each type to make a deck. 1000/12 = 83.33333333333333.
Thank you. That makes perfect sense but leaves the sample rather small. Not at all being ungrateful, I am very happy with the work being done, just noting that statistically that makes the sample rather small.

It also means that with so many effects, likely 100+, possibly ~250, getting the single ONE you REALLY want will be damn near impossible. We are talking less likely than getting the perfect Gem of Many Facets combo. I see more whining in the near future! :)
 
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Ying

5000+ hours played
Would you like RNG with your RNG? Because that what this system is. For any given build, 90% of these effects DO NOT MATTER. I couldn't care less about caster/nuker stats like Evocation DCs, spellpower or breath weapon DCs on an Assassin, or anything rune arm related when I don't have a rune arm, or +1 to a stat that isn't CON or my primary stat, or +1 to a skill that isn't relevant to the build. The majority of these effects are simply filler and have zero impact on actual gameplay for any given build. It's the equivalent of a slot machine. Everyone hopes for a jackpot effect that's relevant, but the reality is going bust time and again. Gear and builds change too frequently for the amount of RNG on top of RNG this system incorporates. Devs have forgotten the Dragontouched armor days already, but the players haven't.
 

Raedier

Well-known member
I’m not a fan of huge RNG, better would be to just let us craft a deck we want the stat of and then apply that directly to an item. Let the crafting process cost a deck and 500k plat and make the decks a bit harder to get then is currently the case.

Unending RNG just creates unending feels bad moments.
Specialisation over RNG please. 🙏
 

Brasidas

Well-known member
The level cap is in the process of going from 30 to 40. The 'power creep' ship has left port, unfurled sails, and passed over the horizon.
There's a difference between progression (eg gaining levels and stuff) and power creep.

A level 2 toon being more powerful than a level 1 toon is progression. As is levelling from 32 to 33.

A level 32 toon next year being more powerful than a level 32 toon this year because power that previously wasn't available to the same toon at the same level has been added (ie these cards) is power creep. That's generally bad, either making the game easier as time goes on or necessitating rebalancing or nerfs.
 
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