blerg, I guess we're role playing at being SSG game architects tonight (I put on my +1 goggles of copying [Reading Glasses] and my +2 gauntlets of mighty pasting[Carpal Tunnel Wrist Brace]).
well, i suspect the long upgrade last week was a code base rollback...pure conjecture of course, but the game seems to have reverted to a higher lag state, when you factor in the recent outages, its possible we were overheating something and dev were told to ease up at the margins.
how does an extended upgrade lead to worse performance, or rather why, assuming the change was intentional.
I hear past life considerations for lag and hardcore as proof, maybe, but also in lower heroics, where most compute is for hardcore, there is simply less happening at a slower speed. also, consider recent epic destiny changes where it seems like everyone gets an AOE epic strike now...i dunno, feels like a classic battle of compute vs demand...sure code base changes may help, but there's no reason for SSG to make a drastic investment and if existing resources could fix it, they would have, but it's gotten slowly worse...maybe we can work out a game-share-app, where we schedule who gets to play when and for how long.