SSG have no clue, EG7 wont spend a dime on DDO while devs are trying to be busy working on "tumble changes". Truth is, DDO's engine was developed to handle level cap at 10. We are 3x over and beyond that, with zero updates or development to the engine developed in 1990s. Current situation is a combination of everything that happened over 20 years.They've said they can't server merge because of lag
I'm not suggesting that more server resources will 'FIX' lag. More resources will improve the situation. As I stated, I would be willing to pay a monthly sub x 3 if I knew the money was going to buy the server resources necessary to return us to the level of lag we had before they "upgraded" to virtual servers.SSG have no clue, EG7 wont spend a dime on DDO while devs are trying to be busy working on "tumble changes". Truth is, DDO's engine was developed to handle level cap at 10. We are 3x over and beyond that, with zero updates or development to the engine developed in 1990s. Current situation is a combination of everything that happened over 20 years.
Sure, 500.. np. What's this about server resources?500 to 600 players tops and the server ***** the bed. Diagnosis, in part, not enough server resources.
Do you trust the manglers of Wayfinder, the introducers of percentage-weighting weapons, on the sly or ...whatever, the KILLERS OF TUMBLE to MERGE servers? ROFLMAOI don't know if it's a player count issue. They've said they can't server merge because of lag, but hardcore never gets anywhere as bad as normal servers do sometimes. Yeah the first day is always a disaster, but then they do some hotfix/downtime within a day and it goes to normal DDO lag. It feels like the servers can handle under 1k just fine (or as fine as we're used to). They could easily cut the servers in half and orien/argo would still top out at 6-700.
Again, merging would be a nightmare. Unique item names.. character names would be the least of it. Databases are v.specific.I don't think that server merges are blocked by lag as much as all the player-owned resources that are server specific and not easy to transfer. Then you have all the naming conflicts.
After all of the transfer/unique identifier problems are resolved (will never happen) then you have lag in the equation.
+1Who's the Database Engineer for DDO?