PurpleSerpent
Monster Hunter of Moderate Renown
First of all: Sorry, Arcana. I know you're busy already.
OK, so a bit of context: On yesterday's Fridays at Four stream, we got an interesting hint from Cordovan about one of the four quests in the new Illithid Invasion "adventure pack" (strictly a chain, but I'm quibbling there.) Apparently, the dev behind one of the quests - no word on which one - was particularly excited about the launch of that quest. The reason? Apparently, there was a combat mechanic in that quest that, as far as the dev could see, hadn't been mentioned within the community whatsoever.
Now, not everything in the quests would have been a talking point - the Glabrezu in Pilgrims' Peril hadn't been specifically mentioned at the time I did my first run of the quest for the wiki, although I'm sure someone must have run into it - but the idea of a wholly unmentioned mechanic interests me. Hence, this thread - can we work out which quest this is, and what mechanic Cordovan was talking about?
At time of writing, only Pilgrims' Peril and Stolen Power have been released, and I can never get the Lamannia client to work on my computer, so I'm flying blind for the other two quests. However, I would like to open with a theory.
The Human monsters in Stolen Power all have a special effect called Spell Damage Shield. In my write-up on the wiki, I describe this as essentially an auto-renewing Protection from Energy - it blocks nearly all spell damage to a certain threshold, then takes a few seconds to reset. However, the actual text of the enchantment is worded a little differently. It suggests that there is another way to deactivate Spell Damage Shield which doesn't involve blasting through it.
So, my first question would be this - does anyone know of an alternative way to deactivate Spell Damage Shield to direct damage?
OK, so a bit of context: On yesterday's Fridays at Four stream, we got an interesting hint from Cordovan about one of the four quests in the new Illithid Invasion "adventure pack" (strictly a chain, but I'm quibbling there.) Apparently, the dev behind one of the quests - no word on which one - was particularly excited about the launch of that quest. The reason? Apparently, there was a combat mechanic in that quest that, as far as the dev could see, hadn't been mentioned within the community whatsoever.
Now, not everything in the quests would have been a talking point - the Glabrezu in Pilgrims' Peril hadn't been specifically mentioned at the time I did my first run of the quest for the wiki, although I'm sure someone must have run into it - but the idea of a wholly unmentioned mechanic interests me. Hence, this thread - can we work out which quest this is, and what mechanic Cordovan was talking about?
At time of writing, only Pilgrims' Peril and Stolen Power have been released, and I can never get the Lamannia client to work on my computer, so I'm flying blind for the other two quests. However, I would like to open with a theory.
The Human monsters in Stolen Power all have a special effect called Spell Damage Shield. In my write-up on the wiki, I describe this as essentially an auto-renewing Protection from Energy - it blocks nearly all spell damage to a certain threshold, then takes a few seconds to reset. However, the actual text of the enchantment is worded a little differently. It suggests that there is another way to deactivate Spell Damage Shield which doesn't involve blasting through it.
So, my first question would be this - does anyone know of an alternative way to deactivate Spell Damage Shield to direct damage?