Kalibano
Build Designer. Having fun since 2006!
Welcome to my build repository! I've been playing since 2006, and I play to have fun: I don't really care about 'the META'. I have 23 alts, so I actively play practically every class and race available in the game. I design all my builds fully from scratch. Hope you find them useful, and constructive comments/ suggestions are always welcome!
11. Kali's Warlock Fiend CC + Insta-kill + Offensive caster build
DDOBuilder file for this build. You can find and download Maetrim's DDOBuilder here.
Preface to the build
This thread aims to provide the very 'core' of the build:
DISCLAIMER: nobody in real life has been injured on the making of this thread, and nobody will suffer injuries in real life if they try it. DDO is an awesome game, and trying-and-testing + making changes to suit your specific play style are a very healthy aspect of the game. It's how you learn and get better! Try not to stress too much about what some people have to say about how you play your game. Not everyone gets that this is a game, that people are not the same, and don't want the same things! The Mountain has many paths. Have fun!
Further Preliminary Note:
I absolutely and categorically detest Eldritch Blasting! I personally find the animation very slow, robotic, and monotonous/tedious. It also makes casting spells very clunky because of the pauses between stopping blasting - casting - starting blasting again. Using the aura is the only way I can stand to play Warlocks. I have actually grown to love the aura, as I can cast freely while it passively deals AoE damage every 2 seconds for me. Combined with Dragon Breath: Energy Vortex, playing this char feels great! This may not be considered by some as the 'most efficient' way to play this class and/or this build, but I don't really care (forgive my sincerity). It's a fun way to play it, and it works very well for the aims I propose below. Hope you enjoy it if you decide to give it a go!
Aims of the build
Primary aim(s):
1. Insta-kill enemies (5 spells)
4. Enemy de-buffs:
Key stats & synergies
My preferred Quickbar layout (in case it's useful):
A. Main spell DCs:
> buffable:
D. Strong Spell Critical damage:
> buffable:
I share some strategies for general defensiveness and survival in this thread. Come visit if you feel it could be useful to you!
The 'core elements' of the build
Class(es): Warlock (20)
Race: Tiefling
Alignment: Chaotic Neutral (Fiend pact requires any non-Good)
Main stat: Charisma (level ups here)
Starting stats (34 pts): STR: 08/ DEX: 08/ CON: 18/ INT: 10/ WIS: 08/ CHA: 20
Skills: Spellcraft/ Use Magic Device/ Tumble (1 point)
Feats:
Heroic enhancements: 83 = 80 + 2 (Racial tomes) + 1 (Universal tome)
Epic Destinies: 65 = 61 + 1 (Tome of Fate +3) + 2 (Fey & Dread tomes) + 1 (Historic tome)
N.B: ED multi-selector choices:
Spells:
Suggestions for gear
(not part of the core build: choices based on what supports the main aims of the build best, with the intention to suggest/ inspire)
Gear Set bonuses:
Gear:
(PS: Some choices ref gear cater to a much larger personal scheme/tetris where items need to get shared between several alts at endgame, where I
normally play in reaper mode 6-10 skulls).
Most important augments to slot:
Main Filigree Set bonuses:
Filigrees: 14 = 10 (weapon) + 4 (artefact)
Filigree master plan:
I am always happy to read, consider and respond to constructive comments/ suggestions / feedback that are provided in a polite and friendly manner. I welcome discussions with anyone who is capable (and willing) to do this. Some discussions may lead to both parties simply agreeing to disagreeing - that's absolutely fine, everyone is entitled to their opinion after all!
.
If you would like to contribute towards this effort, any donations will be greatly appreciated. If not, please don't worry: sharing is caring! Just sit back and relax, and enjoy the builds! |
11. Kali's Warlock Fiend CC + Insta-kill + Offensive caster build
DDOBuilder file for this build. You can find and download Maetrim's DDOBuilder here.
Preface to the build
This thread aims to provide the very 'core' of the build:
- show how it started: its key aims
- indicate the key decisions that can be made to achieve those aims: stats, skills, feats, heroic enhancements, epic destinies
- all numbers are based on what a first-lifer (or someone with minimal past lives) would have, unbuffed, outside of reaper mode (they do, however, include equipped gear and partially completed filigrees). They are real characters, and those are the numbers I can offer.
- numbers are indicative of the potential minimum amounts that can be achieved with the investments that were proposed
- provide a 'photo' of what your character could look like at endgame during quite a few lives of their 'TR hamster wheel' journey
- show the 'foundations' to be built upon, if a player decides to embark on the 'TR hamster wheel' and go out there to hunt for rare bonuses
- gear choices are NOT part of the core build, but rather one of the most important ways to invest in the key elements of the core build to make the aims work. It has been added here simply to suggest options/ inspire. No promises are being made towards keeping this updated upon the release of new content.
DISCLAIMER: nobody in real life has been injured on the making of this thread, and nobody will suffer injuries in real life if they try it. DDO is an awesome game, and trying-and-testing + making changes to suit your specific play style are a very healthy aspect of the game. It's how you learn and get better! Try not to stress too much about what some people have to say about how you play your game. Not everyone gets that this is a game, that people are not the same, and don't want the same things! The Mountain has many paths. Have fun!
Further Preliminary Note:
I absolutely and categorically detest Eldritch Blasting! I personally find the animation very slow, robotic, and monotonous/tedious. It also makes casting spells very clunky because of the pauses between stopping blasting - casting - starting blasting again. Using the aura is the only way I can stand to play Warlocks. I have actually grown to love the aura, as I can cast freely while it passively deals AoE damage every 2 seconds for me. Combined with Dragon Breath: Energy Vortex, playing this char feels great! This may not be considered by some as the 'most efficient' way to play this class and/or this build, but I don't really care (forgive my sincerity). It's a fun way to play it, and it works very well for the aims I propose below. Hope you enjoy it if you decide to give it a go!
Aims of the build
Primary aim(s):
1. Insta-kill enemies (5 spells)
> AoE (2):
Necromancy
> 'Circle of Death'
> 'Wail of Banshee'
> Single target (3):
Necromancy
> 'Hurl through Hell' (Fiend pact spell)
> 'Finger of Death'
Conjuration
> 'Trap the Soul'
2. interweaved with some Crowd Control:> AoE:
> Warlock spells:
Conjuration
> 'Evard's Black Tentacles'
> 'Web'
Enchantment
> 'Howl of Terror'
Illusion
> 'Color Spray'
> Draconic Incarnation:
Evocation
> 'Daunting Roar [T3]' via 'Dragon Breath: Energy Vortex [T4]' (25% chance to paralyze for 6s, no save)
> Dino crafting:
NO Save
> 'Legendary Ice effect' (chance on all spell casting + Warlock aura every 2s + Dragon breath: Energy Vortex)
> Single-target:
> Warlock spells:
Enchantment
> 'Hold Monster'
> 'Command'
> 'Power Word: Blind'
Evocation
> 'Binding Chain'
> Exalted Angel
Conjuration
> 'Stand and Be Judged: Delayed Judgement [T4]'
> 'Guard' effects on being hit/missed:
> Tiefling
NO Save
> 'Hellish Rebuke: Ferocious Rebuke [T2]' (chance to be tripped)
3. and some offensive spellcasting: Evil/Light + Fire + Force
> AoE Evil/Light damage:
> Warlock
NO Save
> 14 Eldritch Blast die: Evil dmg (scales light Spell Power) via:
> Warlock's 'Eldritch Aura [C1]' (passively every 2s)
> Enlightened Spirit
NO Save
> 12 Imbue die: Light dmg 'Spiritual Retribution [T4]' (scales light Spell Power) via:
> 'Eldritch Aura [C1]' (every 2s)
> 'Spirit Blast [T5]' (actively every 6s)
> 'Eldritch Burst [T3]' (actively every 8s)
> Exalted Angel
Evocation
> 'SLA: Sun Bolt [T3]' (AoE when straight line)
> AoE Light/Fire damage:
> Exalted Angel
NO Save
> 'Stand and Be Judged: Delayed Judgement [T4]' (if stunned, after 6s, take dmg, scales Spell Power)
> 'Angelic Charge: Heavenly Wrath [C4]' (while leaping through enemies)
> AoE Fire damage:
> Warlock
Evocation
> 21 Pact die: Fire dmg (scales Fire Spell Power) via:
> 'Eldritch Aura [C1]' (every 2s)
> 'Spirit Blast [T5]' (actively every 6s)
> 'Eldritch Burst [T3]' (actively every 8s)
> Exalted Angel
Evocation
> 'SLA: Holy Fireball [T5]'
> Draconic Incarnation:
NO Save
> Mantle: 'Attune the Arcane: Inevitable [T2 & 3]' (5s cooldown) via:
> offensive spell casting
> 'Eldritch Aura [C1]' (every 2s)
> 'Spirit Blast [T5]' (actively every 6s)
> 'Eldritch Burst [T3]' (actively every 8s)
Evocation
> Epic Strike: 'Dragon breath: Energy Vortex [T1 & 4]' (dmg every 3s, for 15s)
> Tieling
Evocation
> SLA: Scorch 'Ash [T3]'
> AoE Force damage:
> Warlock's 'Evard's Black Tentacles' (spell)
> 'Guard' damage on being hit/missed:
> Tiefling
NO Save
> 'Hellish Rebuke [T1]' (Fire, scales Spell Power)
Secondary aim(s):4. Enemy de-buffs:
> Saves (all, unless specified):
> Warlock's 'Crushing Despair' (spell) + 'Scare' (spell, shaken on failed save) + 'Hypnotism' (spell, -3 Will save on cast for 8s)
> Enlightened Spirit's 'Aura of Menace [C4]'
> Soul Eater's 'Taint the Blood [T1]' (-1 Fort save for 6s, stacks 4x) on Eldritch Blasts via aura + Eldritch Burst + Spirit Blast
> Exalted Angel's 'Shadows Upon You [T3]' (for 20s, stacks 5x)
> PRR, MRR and AC:
> Exalted Angel's 'Shadows Upon You [T3]' (for 20s, stacks 5x)
> Negative levels:
> Warlock's 'Enervation' (spell)
> Strip Fire energy immunity:
> Tiefling's 'Improved Scorch [T4]' via SLA: Scorch 'Ash [T3]'
> Fire Vulnerability = 5%:
> Tiefling's 'Improved Scorch [T4]' via SLA: Scorch 'Ash [T3]'
5. Party buffs:> via Enlightened Spirit's 'Eldritch Aura [C1]'
> Temp Hit Points (= double your Constitution)
> 'Brilliance [T4]'
> PRR
> 'Spiritual Bastion [T2]'
> MRR
> 'Spiritual Ward [T3]'
> Healing Amplification
> 'Beacon [T5]'
> Saves vs Fear
> 'Aura of Courage [C2]'
> AC
> 'Spiritual Defense [T1]'
> via spell casting:
> Temp Hit Points (= your Charisma):
> Tainted Scholar's 'Feigned Health [T1]'
Key stats & synergies
My preferred Quickbar layout (in case it's useful):
A. Main spell DCs:
> Necromancy (101+)
> Conjuration (101+)
> Enchantment (95+)
> Evocation (95+)
> buffable: +2 to all DCs {for 20s, every 60s}
> Tainted Scholar's 'Tainted Spellcasting [C1]' (uses Depravity charges)
B. Reduced spell cooldowns (faster CC + Killing!)
> -10%: Draconic Incarnation's 'Dragonspeed [T4]'
C. Main Spell Powers:> buffable:
> Metamagic feats
> +150 Spell Power: Maximise Spell
> +75 Spell Power: Empower Spell
> 'Wellspring of power' (feat) {for 30s, 180s cooldown}
[double duration with Draconic Incarnation's 'Pull from the Wellspring [T4]']
> +150 Universal Spell Power
> +20% Universal Spell Critical Damage
> Tainted Scholar's: 'Tainted Spellcasting [C1]' (Depravity charges) {for 20s, every 60s}
> +25 Universal Spell Power
D. Strong Spell Critical damage:
> Tainted Scholar
> +10% All: 'Tainted Lore [C2]'
> +20% All: 'Tainted Lore [C4]'
> Tiefling's 'Incineration [T3]'
> +2% Fire: 'Incineration I [T3]'
> Epic Spell Power feats
> +10% Fire +5% All: 'Epic Spell Power: Fire'
> +10% Light +5% All: 'Epic Spell Power: Light'
> Scion (feat)
> +15% Fire +10% All: 'Scion of the Plane of Fire'
> Dino crafting
> +10% insightful Fire: 'Fang slot'
> +5% quality Fire: 'Claw slot'
> 'Wellspring of power' (feat) {for 30s, 180s cooldown}
[double duration with Draconic Incarnation's 'Pull from the Wellspring [T4]']
> +20% Universal Spell Critical Damage
E. Extra damage:
> DoTs (proccing on aura + spellcasting):
> Draconic Incarnation's Mantle: 'Attune the Arcane: Inevitable [T1 & 3]'
> Dripping with Magma (Legendary Dragon armor)
> Shadowfang's Curse + untyped damage (Dino crafting weapon)
> Alchemical Water Attunement (Alchemical orb)
F. Spell Point pool/ cost reduction:
> +10% max pool:
> Exalted Angel's 'Deepening faith [C2]'
> Extra Spell Points:
> Otto's Irrevocable Power & Lunar Magic (filigree set bonuses)
> Exalted Angel's & Draconic Incarnation's [C1-4]
> Tainted Scholar's 'Planar Power [T1]'
> +300 temp Spell Points with Draconic Incarnation's 'Pull from the Wellspring [T4]' via 'Wellspring of Power'
> Spell Point cost reductions:
> -15% Draconic incarnation's [C2-4]
> -10% Dino crafted weapon (Shadowscale)
G. Survivability (after all, soul stones do zero dps):
> Hit Points bonus = +20%:
Competence bonus
> +20%: Enlightened Spirit's 'Celestial Spirit [C5]'
> Strong temporary Hit Point generation:
> temp HP = 8x Constitution score {lasts 10mins, cooldown 30s}
> Enlightened Spirit's 'Shining Through [T5]'
> temp HP = 2x Constitution score {Aura, every 2s}
> Enlightened Spirit's 'Brilliance [T4]'
> temp HP = Charisma score (procs on buff spell casting)
> Tainted Scholar's 'Feigned health [T1]'
> temp HP = 50% max Hit Points {for 1 min, penalty to CON until rest}
> Tainted Scholar's 'Stanch [C3]'
> Moderate damage mitigation = 125+ PRR & MRR (each)
> Concealment = 50%:
> 'SLA: Displacement' (Enlightened Spirit's SLA spell [T5])
> Incorporeality = 10%:
> Legendary Wraithborn augment
The 'core elements' of the build
Class(es): Warlock (20)
Race: Tiefling
Alignment: Chaotic Neutral (Fiend pact requires any non-Good)
Main stat: Charisma (level ups here)
Starting stats (34 pts): STR: 08/ DEX: 08/ CON: 18/ INT: 10/ WIS: 08/ CHA: 20
Skills: Spellcraft/ Use Magic Device/ Tumble (1 point)
Feats:
Heroic enhancements: 83 = 80 + 2 (Racial tomes) + 1 (Universal tome)
Epic Destinies: 65 = 61 + 1 (Tome of Fate +3) + 2 (Fey & Dread tomes) + 1 (Historic tome)
N.B: ED multi-selector choices:
> Exalted Angel
> C4: Heavenly Wrath
> T3: Conjuration DCs
> T4: Enhanced Metamagic - Quicken
> T5: Holy Fireball
> Draconic Incarnation
> T3: Necromancy DCs
> T4: Energy Vortex
Spells:
Suggestions for gear
(not part of the core build: choices based on what supports the main aims of the build best, with the intention to suggest/ inspire)
Gear Set bonuses:
Gear:
(PS: Some choices ref gear cater to a much larger personal scheme/tetris where items need to get shared between several alts at endgame, where I
normally play in reaper mode 6-10 skulls).
Most important augments to slot:
+2 profane/ +1 except All Ability scores
+2 festive Charisma
+6 equip Necromancy; Conjuration, and Evocation DCs
+2 enhanc Necromancy; Conjuration, Enchantment, and Evocation DCs
+5% insight All Spell Critical chance
Touch of Power set (+25 artefact Universal Spell Power)
+19 Spellcraft skill
+5 insight/ +2 festive Constitution
+1 Imbue dice
+32 Sheltering/ Ghostly/
+100% Fortification/ +10 resist All Saves
+48 Hit Points
Meridiam Fragment
(Suggestions for where to slot them in the DDOBuilder file for this build).
+2 festive Charisma
+6 equip Necromancy; Conjuration, and Evocation DCs
+2 enhanc Necromancy; Conjuration, Enchantment, and Evocation DCs
+5% insight All Spell Critical chance
Touch of Power set (+25 artefact Universal Spell Power)
+19 Spellcraft skill
+5 insight/ +2 festive Constitution
+1 Imbue dice
+32 Sheltering/ Ghostly/
+100% Fortification/ +10 resist All Saves
+48 Hit Points
Meridiam Fragment
(Suggestions for where to slot them in the DDOBuilder file for this build).
Main Filigree Set bonuses:
Filigrees: 14 = 10 (weapon) + 4 (artefact)
Filigree master plan:
- Primarily invest in Spell DC and Charisma.
- Spell Power and Imbue Dice are secondary aims, if/when possible to squeeze in
- other effects get the least priority
I am always happy to read, consider and respond to constructive comments/ suggestions / feedback that are provided in a polite and friendly manner. I welcome discussions with anyone who is capable (and willing) to do this. Some discussions may lead to both parties simply agreeing to disagreeing - that's absolutely fine, everyone is entitled to their opinion after all!
.
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