Very clever. Glad to hear it was just a mistake, not intentional nerf. I apologize for the erroneous assumption.The Captain's options are still there, they are just below the bottom of the chat window box. If you use your keyboard arrow keys you can move the selector down off the bottom of the options and then hit enter to select the Farshifter's options. Then the second dialog window appears as normal.
Wait, grove got teleporter to airship?From the airship and there's a teleport station in the grove.
New addition in this latest update.Wait, grove got teleporter to airship?
"Are your customers a joke to you?"So... the airship navigator no longer takes you to the 2nd page of desintations (GH, orchard, sands, etc.)? Why sneak nerf this during maintenance :(
Thank you.This is a bug, we will work to correct it.
validated the teleport work, validated the dialogue boxes, thought everything looked good, chef kiss, and green lit the build for production.
Maybe the Airship has a leak, and thus less air.So... the airship navigator no longer takes you to the 2nd page of desintations (GH, orchard, sands, etc.)? Why sneak nerf this during maintenance :(
Well you know that us veteran players have seen such situations come and go. Thus, until proven otherwise, it a nerf.Love how every bug is assumed to be a nerf.
Splendid idea. Lets all auction off our Elixir's of Discovery and send the proceeds to the devs for this purpose.If an airship doesn't have a farshifter then someone probably wouldn't notice this bug. So I think we should hold a fundraiser to buy the QA department an airship with that amenity.
(It could easily be as simple as tester X not having one on their airship and thus it got missed)
Has SSG done anything lately that would lead you to assume or even believe based on blind faith they have proper QA procedures? For a long time now, it is more surprising when things they list in updates as changed or fixed beyond simple typos actually work right the first time.So a developer or content designer added the teleport in the grove and to the menus, ran DDO in their local dev environment, validated the teleport work, validated the dialogue boxes, thought everything looked good, chef kiss, and checked in the change.
Pretty code reviews aren't happening unless a change is ground breaking, so after check in th build went to QA. The QA person read the change log and put together their test case based on that. They ran DDO in their UAT environment, validated the teleport work, validated the dialogue boxes, thought everything looked good, chef kiss, and green lit the build for production.
I'm assuming the developer and QA person that let this through to production are the same ones that let IceFlenser (missing a space) into the monster manual to production? I'm not expecting pixel perfect attention to detail, but if you are missing the obvious stuff...
Finally, I been saying for so long grove got so many portals one extra teleporter portal wont hurt.New addition in this latest update.
J1NG
Keyboard arrows do nothing for me at all. Cant go down.The Captain's options are still there, they are just below the bottom of the chat window box. If you use your keyboard arrow keys you can move the selector down off the bottom of the options and then hit enter to select the Farshifter's options. Then the second dialog window appears as normal.