Yep I take this on most casters. Rejuvenating cocoon is great & since the change to carrion swarm i usually go with the fire epic strike to give an AoE heal for occasional use to support the group, then shard storm for a nice fire & forget damage/temp HP shield as for a PM especially as poison & negative energy spellpower & crit chance are tied together on most gear so it'll have a solid kick. If points aren't too tight, cram in the 3rd core too to boost your energy absorbtion & protection from energy.Primal avatar is never wrong^^ Shard storm temp hp and 2 Int is neat
thx. yep on SarlonaPrimal for evasion mostly, but +2 int is nice. (22 pts?)
Draconic for ruin intensified, since I solo a lot.
Then i use EA for heals (16 pts i think). The mass heal and cocoon really help my guildmates who are more casual. We usually run sagas on R4 or R6 depending.
If you are running magus up to 22 pts, I highly suggest moon lance with greater beams as the cold works on every non-red named. I miss it a ton.
Am I right to say welcome back? Your thread on asking about gearing PM's really brought out a lot of good discussion that helped me out, so thanks for posting. Are you on Sarlona?
Primal avatar is never wrong^^ Shard storm temp hp and 2 Int is neat
SD provide Weird, so...
Ignore all of this. Doesn't apply to a PM.ep I take this on most casters. Rejuvenating cocoon is great & since the change to carrion swarm i usually go with the fire epic strike to give an AoE heal for occasional use to support the group, then shard storm for a nice fire & forget damage/temp HP shield as for a PM especially as poison & negative energy spellpower & crit chance are tied together on most gear so it'll have a solid kick. If points aren't too tight, cram in the 3rd core too to boost your energy absorbtion & protection from energy.
Ruin, Greater Ruin is a waste of 2 feats IF your aim is to do damage - solo or not. a PM should depend on Negative Spell Power, Crit Chance, and Crit Multiplier combined with SLAS to do 99% of their damage.Primal for evasion mostly, but +2 int is nice. (22 pts?)
Draconic for ruin intensified, since I solo a lot.
Then i use EA for heals (16 pts i think). The mass heal and cocoon really help my guildmates who are more casual. We usually run sagas on R4 or R6 depending.
If you are running magus up to 22 pts, I highly suggest moon lance with greater beams as the cold works on every non-red named. I miss it a ton.
Not trying to get into it with you, although calling advice from players "pure garbage" is probably asking for it, but Sarlonans need to stick together. I ran negative and its just not great. Immune/healed is too common in the game. EA is group friendly and IIRC Timmius is all about grouping. I think the loss of healing wall had a big impact and I am offering a suggestion that feels pretty good. I just ran a set of R10's with some players here that I am used to running with and I was the main cc/insta AND the party healer. Zero deaths and a few close calls (pats self on back)No offence to any of the poster's that replied, but their advice is pure garbage.. Not sure they even read the title of your post.. PM stands for Pale Master. No need for EA, PA, or any of that crap. A properly built PM doesn't need Rejuvenation, Cocoon, or any other secondary healing abilities. DA and GDA is more than you need.. Invest in sufficient Negative Healing Amp and save your Destiny Points for something actually useful to your build...
Now let me address some of the bad advice/suggestions :
Shard storm temp HP irrelevant for a PM, the second you get hit you should be at FULL HP in the next second.
That would involve going Tier 5 into SD, not to mention 30 wasted Destiny Points into the wrong tree for a PM. Much better splitting your points between MotE and DI, with maximum 1 point into any other tree to get the extra DC/SP/USP
Ignore all of this. Doesn't apply to a PM.
Ruin, Greater Ruin is a waste of 2 feats IF your aim is to do damage - solo or not. a PM should depend on Negative Spell Power, Crit Chance, and Crit Multiplier combined with SLAS to do 99% of their damage.
Again heals should come from your Auras, not any other source.
Moon lance is the wrong choice for a PM. PM's are NEGATIVE power based, NOT COLD! Change for Gloom Spear.. It's the most damaging attack you can have... On trash mobs I always do over 50k damage from Gloom Spear, more than Necrotic Blast, More than Necrotic Ray. Gloom Spear is your friend.. And it only uses 5Sp and has a 5 second cooldown.
You are on Sarlona?
message Kyrentheis and i'll help you with your PM build. I solo most content, and usually solo Epics on R6 and Legendarys on R4.
Look, I call a spade a spade. I'm hoping people on this forum have thick enough skin that they can handle being told they are given bad advise. I stand behind what I said. No offence, but I don't need a lecture on etiquette. I call it how it is. If you tried negative and didn't like it maybe it's not your cup of tea? There is just as many mobs in the game immune to acid,fire,etc etc. as negative... That's why they gave sorcs the ability to strip immunities. and NO, undead are not counted in that measure, Unholy avatar + Draconic Incarnation makes undead a non issue when it comes to negative energy.Not trying to get into it with you, although calling advice from players "pure garbage" is probably asking for it, but Sarlonans need to stick together. I ran negative and its just not great. Immune/healed is too common in the game. EA is group friendly and IIRC Timmius is all about grouping. I think the loss of healing wall had a big impact and I am offering a suggestion that feels pretty good. I just ran a set of R10's with some players here that I am used to running with and I was the main cc/insta AND the party healer. Zero deaths and a few close calls (pats self on back)
Leg r4 is a cakewalk... r6 is a cakewalk...Also consider going pure wizard... A PM's greatest asset is their capstone. Having 2 Auras and 300 Neg Amp allows me to survive doing Epic R8's and Leg. R4's.. Lots of builds can so traps
That's exactly what you are doing! i'm not trying to refute 90% of what you are saying Lazuli, but I think you love to argue for the sake of arguing.I'm not going to get into discussions again.
I already stated I do believe more than once, and hopefully for the last time, that to get around mob immunities there is a plethora of options: Acid Well, Arcane Tempest, Cyclone, GShout etc. etc. You don't have to consider making a different build in order to address that issue. The fact of the matter is, there are a tiny fraction of mobs in the game that you have to use other spells to circumvent. This attitude of " there are too many mobs immune to neg energy " is not only false, but kinda funny actually...No, magnus, I have a lot of experience with wizard. If the OP is looking for a trash dealer who will always go in a group, then the thing is simple: no multiclass, all you can in DC, intelligence and negative spellpower for better selfhealing. But if he wants a PM wizard that does things other than CC/IKs, then he has to think about having other types of damage spells that allow him to get around mob immunities.
Lmao "bad advice"No offence to any of the poster's that replied, but their advice is pure garbage.. Not sure they even read the title of your post.. PM stands for Pale Master. No need for EA, PA, or any of that crap. A properly built PM doesn't need Rejuvenation, Cocoon, or any other secondary healing abilities. DA and GDA is more than you need.. Invest in sufficient Negative Healing Amp and save your Destiny Points for something actually useful to your build...
Now let me address some of the bad advice/suggestions :
dude says bad advice but obviously doesnt play High reapers where u dont heal back in a second and u obviously dont value those extra 700ish Hp that keep a doom from Smacking u bad cuz u rarely in that situationShard storm temp HP irrelevant for a PM, the second you get hit you should be at FULL HP in the next second.
Weird is such a Lit spell its almost Fine but I think its definetly valid to prefer Magus t5 cuz Negative icebergThat would involve going Tier 5 into SD, not to mention 30 wasted Destiny Points into the wrong tree for a PM. Much better splitting your points between MotE and DI, with maximum 1 point into any other tree to get the extra DC/SP/USP
dude ruin and gruin is one of the the main source of single target dmg of a Nuker if u run t5 Draconic it often hits for 150k in raids if not more depending on debuffsIgnore all of this. Doesn't apply to a PM.
Ruin, Greater Ruin is a waste of 2 feats IF your aim is to do damage - solo or not. a PM should depend on Negative Spell Power, Crit Chance, and Crit Multiplier combined with SLAS to do 99% of their damage.
dont call other peoples advice bad if u boast yourself with Soloing r4 tell me what but r4 is a basic benchmark for any well build char if we honest its rather r6 (depends on build ofc Bow is a Pita to solo)Again heals should come from your Auras, not any other source.
You are on Sarlona?
message Kyrentheis and i'll help you with your PM build. I solo most content, and usually solo Epics on R6 and Legendarys on R4.
Someone who solo R8 with Wizard definitely has experience.Lazuli... you are right about one thing, my view is very narrow.. Building a proper PM doesn't leave much room for error. The dev's have not given the same love to PM as other casters - i.e. Master of the dead still broken after 6 years, certain mobs don't adhere to unholy avatar (i.e thrall of the fungus lord); and Epic past lives energy criticals not working with negative energy.
That being said, you can't paint a PM with the same broad strokes as you would any other caster build - even a standard wizard.
It sounds to me that you don't have much experience playing a pure PM. This is not your standard wizard build.
SD, PA, EA does nothing for a PM build.. it's a waste of time to say otherwise. And yes, it's BAD advise.. Maybe using the term ' garbage' was a little intense, hence why I prelimed it with ' no offence'.
Ruin and GRuin are a waste of time as i've already stated for a PM. Don't try and confuse people and say otherwise. Like I have already said, Those 2 feats can be better spent, and you don't need those to do massive amounts of damage. You just need Gloom Spear and Necrotic Blast.. and maybe Necrotic Ray and Render the Soul. With Gloom Spear, I one shot reapers on Legendary R4, and Epic R8... And i'm not even fully built.. I'm currently sitting at 70% Spell crit Chance and 85% Spell crit - which soon will be 110 % once I finish my mats for 15% legendary crit and 10% from 2 filigrees i'm missing..
About the temp hp... It's not necessary if you know how to properly build a PM.. 2500 HP is not hard to get on a PM, with 100+ PRR.. and if you let a monster get close enough to hit you, then you are doing something wrong... All mobs should die before they get anywhere even close to you. That's why having 1000 Neg spell power and 85% spell crit comes in handy.... I hit a mob with gloom spear and it gets hit for over 50k damage.