An updated proposal from feedback and additional leg work on a hot topic!
This is an early preview of what preview 2 might look like (this doesn't reflect what is in preview 1)
To recap our goal here is to make monsters a bit more worth while from an XP perspective using the conquest bonus. We also wanna clean up some of the confusion in first time bonuses (only one type plz). We got feedback on a mess of issues but one thing that came across is conquest is busted in many places and even when it's not busted, it's often not considered worth while because you need to go off critical path, and there are fears the XP per minute will slow significantly....
So we are changing our approach, and are using the lower conquest threshold of Aggressor as more the balance point with some XP buff-age for the higher conquest tiers.
Have a look. New stuff starts at bullet point 3. There are some important additional notes on reaper here btw.
Changes:
1.
Bravery Bonus is being renamed Delving Bonus. Still. It's also getting a
new tier for reaper so it will now work as thus...
Hard 50% Bonus
Elite 100% Bonus
Reaper 150% Bonus
Uses the same logic as bravery bonus did before meaning if you play on hard then elite you'll only get a 50% bonus for reaper, or if you JUST played on hard and then reaper the bonus would be 100%. Playing reaper from the get go would be 150%.
2. the "First Time Bonuses" per difficulty are being removed (Still. We are boosting in other places though to make up for it)
3. Conquest, Aggressor and Onslaught Bonuses are be greatly boosted, and give different values based on difficulty.
NEW CONQUEST BONUS VALUES
| Normal | Hard | Elite | Reaper | Old Requirement | New Requirement |
Conquest | 50 | 75 | 100 | 100 | kill 80% of mobs in quest | kill 75% of the mobs in quest |
Onslaught | 35 | 45 | 50 | 50 | kill 65% of the mobs in quest | kill 50% of mobs in quest |
Aggression | 25 | 25 | 25 | 25 | kill 50% of the mobs in quest | kill 25% of mobs in quest |
Additional....
A> The thresholds to reach a bonus are being lowered. Getting Aggression is twice as easy as it was before.
B> Dungeons with extremely large monster counts will get addressed - There may be 400 mobs in TOEE (guessing) will be adjusted so aggression/onslaught happen for running critical path, and conquest won't require that much extra exploring. Broken quests (haverdasher/vault dragon fight) in heroic will get fix. The previous preview 1 thread gave us a pretty good idea where problem quests were.
C> We are looking into communicating how many monsters you need to get these bonuses in the quest panel. We THINK we can get this working.
4. Reaper XP
So as we've been looking at this we saw a few things we want to tweaking about reaper. In general reaper XP will just go up due to the conquest/Aggressor increases because those apply, but most of what we want to address is feedback in the quest panel about reaper XP is really lacking.
Note: First time bonuses and bravery bonus
never applied to reaper XP, this was terribly unclear, which we intend to correct.
A> Reaper XP will now display before getting your 10 kills , and let you know you don't get reaper xp till you kill 10 mobs
B> The Reaper XP 200% first time XP bonus will now display in the quest panel when it applies, and it will state that this bonus is used instead of delving
C> We are looking at making the Reaper XP 200% bonus apply separately for heroic and epic/legendary each - so you can play something on reaper on heroic that has a legendary mode without screwing yourself out of the 30+ level bonus later.
BEFORE & AFTER CHARTS. Example of Total XP % Quest Panel Bonuses.
NORMAL | Old conquest | New conquest | HARD | Old conquest | New conquest | ELITE | Old conquest | New conquest | REAPER | Old conquest | New conquest |
| | | | | | | | | | | |
conquest | 25 | 50 | | 25 | 75 | | 25 | 100 | | 25 | 100 |
1st time | 20 | 0 | | 20 | 0 | | 45 | 0 | | 95 | 0 |
Bravery | 0 | 0 | | 50 | 50 | | 100 | 100 | | 100 | 150 |
Ransack | 15 | 15 | | 15 | 15 | | 15 | 15 | | 15 | 15 |
Tome of Learning | 50 | 50 | | 50 | 50 | | 50 | 50 | | 50 | 50 |
Tamper | 10 | 10 | | 10 | 10 | | 10 | 10 | | 10 | 10 |
Observance | 8 | 8 | | 8 | 8 | | 8 | 8 | | 8 | 8 |
Total | 128 | 133 | | 178 | 208 | | 253 | 283 | | 303 | 333 |
Reaper XP note - because conquest applies to reaper xp you'll see about a 10-15% increase of total reaper xp for those who get conquest in a reaper dungeon when playing it the first time. The replay value a bit higher. We may increase xp ransack on reaper if spamming quests becomes common, the but delta is still a 2 to 1 or great ratio in favor of new quests so we don't think that'll be to much of a problem.
Note on daily bonus. Someone asked if this was changing...it's not changing at all! (probably should of been in this example chart. Shrug.
-T