Elves United
Well-known member
On one hand conquest got a whole lot easier to get on many quests. On some longer quests like Slavers it gets a little silly as the monster kills easily top 400.
If the goal of making conquest provide more of an XP bonus thus encouraging players to not leave survivors then isn't this counter-productive? Once they hit 100 they can ignore the rest of the enemies. We've got the purple alert but generally when players zerg dungeons they are way stronger than the enemies so even the strongest dungeon alert was limited effect.
If the goal of making conquest provide more of an XP bonus thus encouraging players to not leave survivors then isn't this counter-productive? Once they hit 100 they can ignore the rest of the enemies. We've got the purple alert but generally when players zerg dungeons they are way stronger than the enemies so even the strongest dungeon alert was limited effect.