Yeah, STR build is superior. I'm doing these numbers again, the real ceiling is that my STR needs to stay below my CHA in order for this setup to work.
And 14 PAL/6 DLord using THF is absolute top notch DPS.
Could anyone here do me a solid and give me a detail Build of a 14 PAL/6 DLord... something I can take into endgame Reaper and not get kicked.
Thank you in advance.
15/5 Pally/Dlord (don't take DLord 6)
Start at least like 15 Str or something so you can take THF line (giving THF suggestion here since I think it's the most well-rounded).
Start Pally 2 > DLord 3 > Pally 15 > DLord 5
Get LoH early, then get Dragon Roar + Haste Boost, then finish out Pally (HSword + Zeal), then take DL for endgame.
Level with KotC since the T5 is really good, but whenever you're happy with your AOE can swap to T5 DLord.
Heroic: THF x3, Power Attack (take Precision if not raging), Improved Crit:Slashing.
Epics: Overwhelming Critical, fill, Epic Damage Reduction, fill.
Destiny: Perfect THF, Doublestrike, Embodiment of Law (take Harbinger if doing T5 FotW), Deific Warding
Legendary: Arborea
DL feat: Thraxata's Instinct
Leftover feats can grab Tough/ETough, Dodge > Mobility > Spring Attack/WWA, WFocus/WSpec, Child of Faith line, w/e ya feel like.
Use like a Ghostly Falchion > SoS >ESoS
Enhancements go KotC while leveling (for cleaves, T5, etc), and use the Imbue if you're using a Favored Weapon.
DL like 36ish points, full T5. Ravager is good for 6 AP if raging (Power Attack line), VKF is good to sink 11/21 AP in if you have spare and want to get some Doublestrike, racial tree (like I'm doing 20 AP Horc). If not raging/raiding, Improved Defender stance for +6 Str/Con and +25 PRR/MRR is pretty great, but the +150% threat is no-go for raiding.
ED-wise, depends on your goals and ED points. Can T5 LD with T4 Fury, using Action Hero + Adrenaline stuff. If Favored can T5 DC, T4 Fury. Can just T5 Fury, and use like LD mantle or something. Shadowdancer 3rd tree usually, to get -30% threat & Evasion (Pally boosted saves = super Reflex, unless you're doing no-Rage line using Improved Defender stance or soemthing). Adrenaline + Boulder's Might (or F&F if like longswords) for big damage, Dire Charge or Cower Before Me if you need additional CC.
Why take 5 DL? What do you gain above 4? Why take tier 5 DL tree as a paladin?
The only reason I see taking 4 is for Displacement at tier 4. But if you're soloing r8 that is useless. I have played 2 past lives of DL and I don't get why you would use them for anything outside of CC/free feats like a fighter. They are far less damage than a Barb. So multiclassing doesn't make too much sense, unless you are established enough to get that CC off in higher reaper. If you are just looking to get a past life, then just go pure Paladin. Learn the class and make your own tweaks based off your playstyle and needs. Who cares about high reaper if you're just grinding lives?
I am just asking questions. I have a lot to learn, so I am just curious on your reasoning.
T5 DL gives +2 crit multiplier, which is really strong; particularly with Falchions, which are
generally the best THF endgame weapons currently (a large portion of endgame physical damage is from crits, and they have a great crit profile). 15/5 split also gets Holy Sword from Pally, so you have +1 range and +2 multiplier which is very very good. Also 10% Doublestrike, +35 MP, +15 PRR/MRR, and other side perks like Lay on Hands and Divine Grace from Paladin.
Displacement is useful for soloing R8, it still gives ~20% miss chance (concealment reduction caps at -30%).
Going pure Barb also is pretty good, T5 Frenzied Berserker has the same +2 Crit multiplier; that build has a lot of merit, as do 18/x Barbarian builds. But Paladin has a lot of free goodies, and DL adds some neat stuff like Dragon roar and a native trance to it (so you're not like 8 AP into Harper like my last Barbarian was).