So, most would proly agree the "best" elemental augment is generally "acid" - few things are immune/resistant to it, and only clay golems are healed by it. And normally I'd find/buy an acid augment, done.
But this is for Hard Core, so I don't have the same resources as "normally"... and I have 2 questions...
I was lucky enough to find a pair of metal blank Repeaters w/ augment slots (see below), and then I found an ML 4 Electric and a ML 4 Cold ruby (almost back to back!), and am debating which augment is "better" for each weapon.
Question #1: Which is "better" for general duty, Electric or Cold?
Question #2: Same, but adding that I have an "undead" weapon (until ML 10, then I'll use Barovian for all-purpose).
Cannith Crafted ML 4 weapons:
But this is for Hard Core, so I don't have the same resources as "normally"... and I have 2 questions...
I was lucky enough to find a pair of metal blank Repeaters w/ augment slots (see below), and then I found an ML 4 Electric and a ML 4 Cold ruby (almost back to back!), and am debating which augment is "better" for each weapon.
Question #1: Which is "better" for general duty, Electric or Cold?
Question #2: Same, but adding that I have an "undead" weapon (until ML 10, then I'll use Barovian for all-purpose).
Cannith Crafted ML 4 weapons:
- Main: (ML 4 Cold Iron) 2d6 Force + 2d6 Bludgeon (+ augment)
- Undead: ML 4 (Flametouched) 2d6 Light + 2d6 Unnatural (+ augment)