Baahb3
Well-known member
Are Augments not working on Pet equipment going to get looked at?
You have the tech in place to give minions access to the characters spell power (Frostlight Improvement II: Share the Light). It is about time there is an enhancement/feat/built in ability for Artificers to share their spell power with their Iron Defender.
--Couple with this, we should be able to pick what element the breath attack does. Fire, Acid, Electricity at least, since Cold and Sonic are pretty void of their spell repertoire.
Can we get a toggle to show our Pet's buffs below our buff bar? I would like to see how long they are without having to examine them.
On the above note, can we finally get timers on Artificer specific spells in the buff bar? (Example: Armor of Speed, Adamantine Weapons)
Incorporeal creatures are a problem for your pet. Yes, I know you can create a collar with that ability out of handwraps, but they will be worse for every day use than the named Pet Collars out there. And it is not exactly a quick flip to change it. It would be nice if there was an enhancement in the Arcanotechnician tree that added Ghostly to your Pet's attacks. Core 2 or 3 would seem like a good place given they are pretty weak on their own.
I would like to petition an increase in the Threat modification you can set for your pet. The Reduction is not a problem given how little damage they do, but the Increase should be 500% or more given their damage potential. It would be nice if they could hold agro for at least 2 attacks from me.
You have the tech in place to give minions access to the characters spell power (Frostlight Improvement II: Share the Light). It is about time there is an enhancement/feat/built in ability for Artificers to share their spell power with their Iron Defender.
--Couple with this, we should be able to pick what element the breath attack does. Fire, Acid, Electricity at least, since Cold and Sonic are pretty void of their spell repertoire.
Can we get a toggle to show our Pet's buffs below our buff bar? I would like to see how long they are without having to examine them.
On the above note, can we finally get timers on Artificer specific spells in the buff bar? (Example: Armor of Speed, Adamantine Weapons)
Incorporeal creatures are a problem for your pet. Yes, I know you can create a collar with that ability out of handwraps, but they will be worse for every day use than the named Pet Collars out there. And it is not exactly a quick flip to change it. It would be nice if there was an enhancement in the Arcanotechnician tree that added Ghostly to your Pet's attacks. Core 2 or 3 would seem like a good place given they are pretty weak on their own.
I would like to petition an increase in the Threat modification you can set for your pet. The Reduction is not a problem given how little damage they do, but the Increase should be 500% or more given their damage potential. It would be nice if they could hold agro for at least 2 attacks from me.