GrayJedi AntiProPaladin
Well-known member
would dragon breath on blankets to set on fire ...but seems more like a sickly "cough cough"
The part everyone seems to be missing is although yes epic should deal more than heroic, acid well and some other 9th level spells are silly with how much damage they deal. Nothing else in the game comes close. Shortly after they released those they lowered spell damage in high reaper by a lot.But you devs have also said in the stream that his MCL is now 20. Dragon Breath's upgraded damage 1d6+10 MCL 20 is not competitive.
It should be at least the same damage as Acid well (AoE, 1d6+18, MCL 20), and ideally a little more. That's what we're complaining about, Tonquin, the damage is very low, it doesn't reach that of a level 9 spell.
An epic spell, and even more so a strike that shares cooldown with the rest of the strikes, should have at least the same damage to a level 9 spell. And actually a little higher because it is *epic*
Endgame for some people is eternal TRing. Endgame for some other people is Reaper points. Endgame for some is high R raids.if you beleive that the endgame is gear someone lied to you
I don't agree, melees are doing much more damage these days. What a mania for wanting to nerf magic.The part everyone seems to be missing is although yes epic should deal more than heroic, acid well and some other 9th level spells are silly with how much damage they deal. Nothing else in the game comes close. Shortly aftet they released those they lowered spell damage in high reaper by a lot.
Honestly acid well, meteor, iceburg and thunderstroke need to be brought way down to like 1d6+9/lvl for single target and less for aoe. Then they can remove the extra spell penalty on high reaper.
You can't honestly look at those 4 spells compared to every other spell and think "Thats balanced".
I don't agree, melees are doing much more damage these days. What a mania for wanting to nerf magic.
If they nerf lv 9 spells. it is to abandon all the casters and the game .
You can't center everything around high reaper. Level 9 spells are not unbalanced with respect to the hp of epic or legendary mobs.I think the idea is nerf the lvl 9 spells and remove the added penalty in high reaper. Too bad for the players outside high reaper.
You can get 9th level spells at 17.I don't agree, melees are doing much more damage these days. What a mania for wanting to nerf magic.
If they nerf lv 9 spells. it is to abandon all the casters and the game .
Yes, and at level 17 there is already a nice bump in hps, especially in the new content.You can get 9th level spells at 17.
You think melees at 17 are "doing much more damage these days"?
Unless you mean at high end play in which case I am arguing to nerf a handful of spells and then give spells over all a 50% increase in damage on r10 as currently players deal 15.6% - Spells 10.6%
There are people who just want to nerf the playstyles they don't play. You should be ashamed.
hum, no. With macrotechnic and the rune-arm pass artificer is able to carry me further into reaper questing when i solo or am in a party. it gives a stun on the healing skill, and better armor class with the buffed epic mage armor, better damage because rune-arm charge tier, better hp as rm is better overall than es, and is better at both healing self and party. i am looking forward to getting something to improve warlock, as the only thing to happen in the last few updates was the change to blast dmg scaling which is not relevant to my preferred play style. to go back i would like a universal undead tree that leans on being more defensive, a way to bypass enemy immunities to pact damage and/or a improvement to the spell quality of abyss pact spells.it feels Like im talking to a wall at times most people are rotating the Point being was if a change makes u want to swap your class and not because the class isnt uber broken anymore (druid shifter Before Warrior core 5 Nerf) but because it feels useless and your "fix" is Playing artificer instead of warlock that means the nerf was a bad idea....
If you believe that, you haven’t been paying attention to the DDO forums. “I can’t kill enough on my melee so I want casters to be nerfed” has been a constant theme for well over a decade. Whether the current top tier “meta” builds are casters or melee or pew pew. “Nerf casters because my melee doesn’t lead the kill count” has been a constant refrain.
They must think "Epic" is a synonym for "VIP" and have adjusted it accordingly.An epic spell, and even more so a strike that shares cooldown with the rest of the strikes, should have at least the same damage to a level 9 spell. And actually a little higher because it is *epic*
Exactly.the real PvP in DDO is the ASAH and the forums. Not even kidding.
Okay umm I wasnt aware you are also a tanklock enjoyer I didnt really consider this lul if i wanted to solo anything above r1 in under 2 Hours I too would change from tanklock to something elsehum, no. With macrotechnic and the rune-arm pass artificer is able to carry me further into reaper questing when i solo or am in a party. it gives a stun on the healing skill, and better armor class with the buffed epic mage armor, better damage because rune-arm charge tier, better hp as rm is better overall than es, and is better at both healing self and party. i am looking forward to getting something to improve warlock, as the only thing to happen in the last few updates was the change to blast dmg scaling which is not relevant to my preferred play style. to go back i would like a universal undead tree that leans on being more defensive, a way to bypass enemy immunities to pact damage and/or a improvement to the spell quality of abyss pact spells.
Some people think that flower sniffing is the opposite of zerging. But really the opposite of zerging is sandwichlock. (For people who don’t know - Aura warlock tank where you get up to make a sandwich during the boss fight and come back 20 minutes later to a dead boss and full HP)Okay umm I wasnt aware you are also a tanklock enjoyer I didnt really consider this lul if i wanted to solo anything above r1 in under 2 Hours I too would change from tanklock to something else
I still Love to read voodus guide on it and part of rotation steps being "sipping coffee"Some people think that flower sniffing is the opposite of zerging. But really the opposite of zerging is sandwichlock. (For people who don’t know - Aura warlock tank where you get up to make a sandwich during the boss fight and come back 20 minutes later to a dead boss and full HP)
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