Phaaze
Well-known member
For slayer areas is there anything you can do as far as smaller aggro ranges?
players will slow down for dungeons but when running to quests in an explorer area with dungeon alert red they still wont slow down just keep powering ahead.
Maybe also shorter range before they white dot? that way they can dump their aggro and pathing and not have it build up so fast.
I understand why you wouldnt want to do this in dungeons but for explorers no one ever stops to kill things on the way to a dungeon, especially if they join a quest in progress and want to get there as fast as possible so they dont miss completion.
players will slow down for dungeons but when running to quests in an explorer area with dungeon alert red they still wont slow down just keep powering ahead.
Maybe also shorter range before they white dot? that way they can dump their aggro and pathing and not have it build up so fast.
I understand why you wouldnt want to do this in dungeons but for explorers no one ever stops to kill things on the way to a dungeon, especially if they join a quest in progress and want to get there as fast as possible so they dont miss completion.