the game was never meant to be played exclusively by killing everything, and that's set in stone, this fact can be explained with no chance of denial with just 4 words : discreet\devious\insidious cunning.
sometimes i get the feeling that what players said over and over just to be right in the end get ignored on purpose, i get the feeling players just can't be right. everything but that and we get some weird adjustment about bosses, like a zerger could ever be in a situation where beating a boss no matter how beefed up will take longer than stopping to kill everything....lol what.
i have nothing against zerging btw like i have nothing against going slow, "just play your thing and have fun your own way" is my way.
this dates back to the changes that made stealth an unsupported playstyle. but had no effect on zerging. many posts and warnings by players that were turned away and never posted again in disgust about the problems of mobs sharing aggro\detection and how it provokes massive chain reactions.
the solution would be the same as it would have been years ago, fixing servers and coding, there is something wrong when mobs spawns and create aggro list and start detection and share info and start to pathing, bad AI, now at least please ssg hear some suggestions and at least comment on it.
i'm not saying roll back the stealth-killers protocols, that's a dead horse made undead and killed again, and a gust of wind was cast to blow away even the last grain of dust, but at this point you can try since they accoplished....nothing except damaging the game?
about horses, another thing the players suggested over and over, don't make us create alert in wilderness areas, we don't want it, it's far more than the one created on foot. you created more stress on the servers yourselves, your decision to forget ravenloft-like fast travels after adding mounts was wrong on every level, mounts would have been popular and desired anyway, now even the cerulean hills are in red alert. even korthos! every single wild area is in red alert by default with many more active mobs waiting to white dot than before. so please, travel-to-quest again, everywhere, retroactively. please.
another idea i did read above is make mounted characters totally undetectable. a good compromise.
also, if you want us to kill moar, make it worth it, up the kills bonus in some way, redirect the breakables bonus into the kills one, also the game would stop to be a little like diablo 1 and stop counting who did break how many things and stop rolling on some loot table the whole time.
it's not players fault.