A build from 2015? We can do better than that loser from the old forums!
Fundamentally every pure caster-sorcerer build is going to look the same initially: i.e., max CHA, max Spellcraft, bunch of metamagic feats, etc. So you start with something like this:
DB Dual Savant
Sorcerer 20
True Neutral Dragonborn
Stats
. . . . . . . .28pt . . Level Up
. . . . . . . .---- . . --------
Strength. . . . 10. . . .4: CHA
Dexterity . . . .6. . . .8: CHA
Constitution. . 16. . . 12: CHA
Intelligence. . 10. . . 16: CHA
Wisdom. . . . . .8. . . 20: CHA
Charisma. . . . 20. . . 24: CHA
. . . . . . . . . . . . 28: CHA
. . . . . . . . . . . . 32: CHA
Skills
. . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Spellcr . 3. 2. . .2 . . 2. . .2 . . 2. . .2 . . 2. . .2 . . 2. . .2 .23
UMD . . . 2. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 11
Concent . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
. . . . .------------------------------------------------------------
. . . . . 8. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2
Feats
.1. . . . : Maximize Spell
.3. . . . : Empower Spell
.6. . . . : Quicken Spell
.9. . . . : Enlarge Spell
12. . . . : Heighten Spell
15. . . . : Spell Focus: Evocation
18. . . . : Greater Spell Focus: Evocation
21 Epic . : Wellspring of Power OR Epic Spell Focus: Evocation
22 Destiny: Epic Spell Power: Cold
24 Epic . : Burst of Glacial Wrath
25 Destiny: Hellball OR Epic Spell Power: Electricity
27 Epic . : Ruin OR Embolden Spell
28 Destiny: Arcane Pulse OR Epic Spell Power: Electricity
30 Epic . : Greater Ruin OR Intensify Spell
30 Legend : Scion of: Plane of Water
31 Destiny: Elemental Form Specialty OR Spell Specialty: Enchantment
.1 Dragon : Draconic Ancestry: White
This is Water-primary, Air-secondary; if you want to do it the other way, take Blue Ancestry, epic Electric Spellpower first, etc. With extra build points, you can max CON or put more points into INT for more skill points. And you could substitute wizard PL feat for Enlarge or Greater Spell Focus if you've got it.
Enhancements: for heroic leveling, I would focus on using SLAs for SP efficiency. It's unfortunate the Savant trees don't have any SLAs in tier-2 or -3 so you need to spend 20+ APs to get a second SLA, but so it goes.
Leveling Guide
- Wtr0 Water Savant; Wtr1 Cold Ray I, II, III
- Air0 Air Savant; Air1 Shocking Grasp I, II, III
- Wtr1 One with the Waves I; Wtr0 Water Affinity; Wtr2 Pierce Cold Resistance I
- Wtr1 One with the Waves II; Wtr2 Pierce Cold Resistance II; Wtr1 One with the Waves III
- Wtr2 Pierce Cold Resistance III; Wtr1 Hoarfrost I, II
- Wtr0 Greater Water Affinity; Wtr1 Hoarfrost III; Wtr2 Absolute Zero I, II
- Wtr4 Snowball Swarm I, II, III; Wtr2 Absolute Zero III
- Wtr1 Spell Critical; Wtr2 Spell Critical
- Wtr3 Spell Critical; Air1 One with the Storm I; Air0 Air Affinity
- Air2 Pierce Electric Resistance I; Air1 One with the Storm II
- Air2 Pierce Electric Resistance II; Air0 Greater Air Affinity; Air1 One with the Storm III
- Air2 Pierce Electric Resistance III; Wtr0 Hypothermia; Wtr5 Awaken Elemental Weakness
- Wtr5 Frost Lance I, II, III
- Wtr5 Power of Lightning; Wtr5 Evocation Focus; Air1 Electrocution I
- Air1 Electrocution II, III; Air2 Alternating Current I, II
- Air2 Alternating Current III; Air4 Electric Loop I, II, III
- Air0 Conduction; Air4 Feather Fall
- Air1 Spell Critical; Wtr0 Elemental Persistance; Wtr4 Spell Critical
- Dra0 Hardy I; Dra0 Dragonborn Ability I: Charisma; Dra0 Hardy II
- Dra0 Dragonborn Ability II: Charisma; Air2 Spell Critical
But when you get to epics, your SLAs will stop being so useful so odds are you'll be better off dropping them to focus on your higher-DPS spells / ED abilities; spend those points on, say, more CHA and Efficient Metamagic enhancements. Something like this:
Enhancements (Spent: 80 +0r +0u / Max: 80 +0r +0u AP)
Water Savant (42 AP)
- Water Savant, Water Affinity, Greater Water Affinity, Hypothermia, Elemental Persistance, Elemental Apotheosis
- Spell Critical, Hoarfrost III
- Efficient Metamagic: Efficient Maximize III, Spell Critical, Absolute Zero III
- Spell Penetration, Spell Critical, Stat: Charisma
- Water Breathing, Spell Critical, Stat: Charisma
- Awaken Elemental Weakness, Icy Prison, Evocation Focus, Elemental Diversification: Power of Lightning
Air Savant (21 AP)
- Air Savant, Air Affinity, Greater Air Affinity, Conduction
- One with the Storm III, Spell Critical, Electrocution III
- Spell Critical, Alternating Current III
- Spell Critical, Stat: Charisma
Dragonborn (17 AP)
- Hardy I, Dragonborn Ability I: Charisma, Hardy II, Dragonborn Ability II: Charisma, Hardy III
- (none)
- Dragon Breath: White (Cold), Arcanum I
- Dragon Heritage: White (Cold) I, Power in Breath I, Draconic Knowledge: White (Cold)
- Augmented Breath: Relentless Breath
Epic Destinies: my idea was "White Draconic Incarnation + Primal Avatar Sky Mantle" and used the leftover points for Renewal:
Destinies (Spent: 68 (48 +20pdp) / Max: 68 (48 +20pdp) AP)
Draconic Incarnation (36 AP)
- Draconic Bloodline: White, Draconic Heritage, Elemental Blood, Draconic Heritage II
- Dragonhide III, Arcane Studies III
- Dragon Breath III, Coalescence III
- Daunting-Roar, Scales of the Dragon, Draconic Spell Focus: Evocation III
- Pull from the Wellspring, Improve Dragon Breath: Gaping Maw, Epic Improved Metamagic: Maximize, Intensify, or Empower: Intensify III
- Bring About Destruction, Ruin Intensified, Dragonform, Spread Your Wings
Primal Avatar (26 AP)
- This is your Nature: Nature of Sky, Now Grow: Thorn, Weathering the Elements, Regrowth
- Epic Strikes: Storm Catcher, Rejuvenation Cocoon
- Mantle of Nature: Sky III, Primal Spell: Thunder Snow, Spirit Boon: Mind II
- Ever Green III, Magic of the Old World: Evocation III
- Nature's Reach III, Nature's Blessing
Unyielding Sentinel (6 AP)
- Unyielding
- Divine Energy Resistance, Brace for Impact II
- Renewal
Crystal Cove just reopened and
The Drowned orb is good for a newbie cold caster. Hmm it's like I planned it that way or something...