I have +8 to all stats so I have flexibilty. Int is my highest stat though so int to hit and damage is a great idea.
Great, use int to dmg and to-hit from harper then. I wouldnt recommend int to to-hit from EK tree as there are better things in EK tree to take
Im a bit surprised that the consensus is to go with light armor and evasion rather than heavy armor/tower shield for better ac and sheltering.
Yes, Evasion rules espicialy at endgame. As an EK, you can get around 200 PRR with light armor and maybe 250 with Heavy.
200 -> 66.6% reduction
250 -> 71.4% reduction -> this relativly 7% percent better then 200 PRR
With evasion you can NEGATE ALL dmg from most spells. Thats why it is better on its own, but you can get much higher dodge as well.
Dodge is the best defensivbe stat at endgame and it is capped by your maximum armor dexterity bonus.
With tower shield you can get 4% dodge. With light armor you can get up to 25%.
Also, I thought single weapon and two handed were mutually exclusive. Right now I am at 200% strikethrough with TWF which seems to be the sweetspot. EDIT: I looked at the feat and it looks awesome. I'll have to look into finding a way to get strikthrough to 200% again TY much.
Yes, for easier leveling you can go with 2hf line and pick SWF specialization at 31. The other way around gives better DPS at end game, since
Perfect Single Weapon Fighting works nicely with some effects I am using (Fatesinger's
Reign, feareater augment). Don't bother with strikethrough much for endgame. Hiting 2 targets consistently (actualy 2.6 targets per hit) is enough IMO and I would focus on other stuff.
Rogue is more for open locks for me. Is there an open lock spell for chests?
Yes, and it works for most chests even at endgame
Extend and quicken? What about maximize and intensify?
As I stated, although you can build into some good spellpower (around 800-900 is where I am at with my own buffs), you will use it mainly for spellsword imbue. For spell DMG to scale well into an endgame, you need to boost spell's crit profiles as well as DCs - thats extremely gear intensive and I wouldnt recommend that. I was able to get more then decent DCs but with many compromisis and I dont have space for spell crit profile. (although, I am swapping 8 pieces of gear to cast death auras with greensteel procs and 50% crit chance and 80% crit dmg, since death auras take the spellpower and crit profile from the time you cast them).
If you build your EK correctle for melee dmg, you would be hitting around 3 hits per second for around 6K each on average to 2-3 targets. Acid well deals the same as 1 hit for me without criting. Sword dmg is just superior if you build for it. (But I have to admit my usual strategy for quests with huge packs of mobs (slavers for example) is to cast Hold mass and then Acid well while running into the pack, then jumping into the pack and eldritch strike and eldritch cleave)
Me personaly, I am taking embolden and highten - but I would bother only if you can do around 100 DC on hold mass, otherwise just pick something else.
PS: Death auras doesnt take maximaze and intensify. Reconstruct also takes none of those.
Talk me out of fury of the wild destiny mantle just for the HP regeneration. I would love to explore another tree but I just cant give it up.
Fury of the wild is decent choice for melee dmg. I am using Fatesinger, because I need to be in hybrid destiny, to get +3 to all spells DC AND +1 crit on 19-20 -> that is fatesinger, shadowdancer, and machrotechnic. I went fatesinger for cut the strings which is INSANE if you have the DC.
Cut the string is basicaly an oh sh*t button, that freezes everything with huge AoE and lets you kill stuff by touching it with your sword. If you hit a boss with it, you will deal 100 sonic dmg per hit - times sonic spell power, times sonic vulnaribility which your mantle is causing, times doublestrike, times Greensteel MRR debuffs == around 5k per hit just from the sonic bonus.
Also, I did the math again and for slow attacking builds, FotW is the best DPS destiny, for fast attacking builds legendary dreadnaught might be better.
OTHER IDEAS:
If you go with legendary dreadnaught, fast attacking goes nicely with action boost regeneration. On my monk in LD destiny, I had basicaly infinity haste boosts. So try to invest 8 points in vistany (or 12 points for doublestrike as well) and pick haste boost with LD for infinite attack speed. this is more DPS for fast attacking folks then FotW - do your math or just believe me. I personally am not in vistany though, because I Value my instakills and CC more than DPS boost. I Pick 2 more int and +2 necro and +2 enchantment from PM instead.