Anniyon
Member
I see a lot of fire and water savants on my server and thought I'd go ahead and post the build I'm using at endgame for air. Air savant has always been one of my favorite specs in ddo and I hope other people will try it out and enjoy it too. When I say Generalist what I mean is that it can contribute dps, instant kills, CC and even a bit of healing with Coccon and Shouting. This build takes advantage of the fact that Air Savant buffs both lightning and sonic spells, something I feel is often overlooked. I feel Cut the Strings is a very underrated ability not only for CCing groups of mobs and instant killing (it works on pretty much anything without death ward or orange/red/purple named bosses including constructs and undead) but it also adds a fair bit of boss dps. Air savant also naturally applies vulnerability and can also reduce enemy AC by up to 15 with fatesinger harmonic resonance. Without further ado here's the build.
Race: Dragonborn (racial completionist) otherwise human or any race with charisma works well
Class: 20 Sorcerer
Feats
Heroic
1. Maximize
3. Empower
6. Quicken
9. Past Life: Arcane Initiate
12. Spell Focus: Evocation
15. Greater Spell Focus: Evocation
18. Heighten
Epic
21. Epic Spell Focus: Evocation
22. Epic Spell Power: Electric
24. Burst of Glacial Wrath
25. Epic Spell Power: Sonic
27. Master of Music
28. Epic Spell Power: Cold
30. Embolden
30 (Legendary). Scion of the Plane of Air. Could try Scion of the Feywild too for more sonic focus over lightning
31. Spell Specialty: Illusion. Could do Enchantment here too.
Spell List:
1: Shield, Nightshield, Jump, Sonic Blast
2: Web, Knock, Invisibility, Gust of Wind
3: Displacement, Rage, Magic Circle Against Evil, Suggestion
4: Phantasmal Killer, Dimension Door, Shout, Enervation
5: Ball Lightning, Teleport, Protection from Elements, Prismatic Ray
6: Chain Lightning, Greater Heroism, Undeath to Death
7: Otto's Sphere of Dancing, Finger of Death, Prismatic Spray
8: Trap the Soul, Greater Shout, Power Word: Stun
9: Thunderstroke, Iceberg, Hold Monster Mass
Enhancements and Epic Destiny
Spell schools taken were Illusion in Fatesinger, Evocation in Draconic and Enchantment in Primal Avatar.
For gear I'll list sets followed by the pieces used to achieve that set then the rest after those. I will not bother posting curses as its far too random.
Echoes of the Walking Ancestors (+3 Artifact spell dc's and +3 artifact ability scores): Head, Armor, Cloak
Head: Dinosaur Bone Helmet: 35% sonic spell crit damage. Sapphire of Defense +36, Diamond of Intelligence +14
Armor: Dinosaur Bone Mail (Light Armor): Goldscale (150% fortification), Voidfang (+15 exceptional universal spellpower), Horn is Profane Spell DC's. Slotted with Pomura's Momento, Essence of the Epic Litany of the Dead.
Cloak: Walking Ancestor's Shroud: This is mainly for +3 insightful spell focus however if you lack charisma goggles with +15 then this will fill charisma as well which is perfectly fine.
Chained Elementals (30 Artifact lightning and cold spellpower and 6% artifact spell critical chance for lightning and cold): 2 Rings
Bound Elemental Ring of Frost: 148 cold spellpower, 22% cold spell critical chance as this build uses thundersnow, iceberg and the primal avatar mantle. It also has some nice extra spellpoints on it as well. Slotted with Diamond of Con +14 and Diamond of Insightful Con +5
Bound Elemental Ring of Lightning: This covers lightning spellpower and spell crit chance. Slotted with Sapphire of Resistance +11 and Topaz of Greater Enchantment
Elder's Knowledge (6% universal spell critical chance and 15% legendary spell critical damage): Trinket, Neck
Legendary Elder's Focus: 1 extra illusion dc over cloak, 277 wizardry, the rest is covered elsewhere or doesn't do anything for this build. Slotted with Sapphire of Healing Amplification, Diamond of the Magi (100 insightful wizardry)
Legendary Gem of Many Facets: Resonance 153, 22% sonic spell critical chance, Insightful Magnetism 76. Slotted with Topaz of Greater Illusion.
The rest of the gear is not part of any sets.
Goggles: Random gen +15 charisma, +9 spell pen, Blue slot with +5 insightful charisma. Off the top of my head can be replaced with https://ddowiki.com/page/Item:Legendary_Study_Spectacles for a little more spellpower.
Belt: Legendary Black Satin Waist used for quality spell focus +2. Slotted with Festive Charisma
Gloves: Legendary Birchlore Gauntlets. Everything on this item is useful, vitality, devotion and healing lore to help with shout healing and cocoon. Slotted with Cold Spell crit damage, Topaz of Greater Necromancy and Diamond of Spellcraft +20
Boots: Legendary Sunken Slippers. Used for Insightful 49 and quality 24 potency. Slotted with Topaz of Greater Evocation
Artifact Bracers: 35% electric spell critical damage, +2 sacred dc's. Slotted with Sapphire of False Life +54, Globe of True Imperial Blood, Topaz of Greater Conjuration.
Finally I have chosen a dinosaur bone Quarterstaff for the weapon. I have not crafted a boss damage set of weapons so there is no weapon swapping at this time.
Quarterstaff: Shadowscale (10% spell cost reduction, while in a staff +2 exceptional spell dc's), Iridescent Fang (+5 equipment spell dc's, while in a staff +5% exceptional spell critical chance), Sparkclaw (+2 exceptional charisma), Brighthorn (chance for 1000 temp hp)
Slotted with a meridian fragment.
Flamehorn results in more damage and when I get around to crafting a boss damage swap this is what I will use. Currently I solo a lot and the temp hp is very much worth it for soloing in my experience.
Filligree set up:
Bracer: +2 charisma (To hell and back/Embraced by light)
+2 charisma (Sanctified Fervor/Reverberation),
+1 charisma (Otto's Irrevocable Power),
+1 charisma (Lunar Magic)
Weapon: +2 charisma (To hell and back/Embraced by light),
+2 charisma (Sanctified Fervor/Reverberation),
+1 charisma (Otto's Irrevocable Power),
+1 charisma (Lunar Magic),
-10% spell failure reduction (Otto's Irrevocable Power) this is necessary for the light armor we wear
+1 con (Otto's Irrevocable Power)
Universal Spellpower (Lunar Magic)
MRR (Lunar Magic)
Wisdom (Lunar Magic): this one doesn't matter so long as it's part of the Lunar Magic Set
Universal Spellpower (Reverberation)
This results in +12 charisma, +40 universal spell power, another +20 for sonic for a total of +60 sonic, +4 to all dc's and +300 spellpoints along with other minor benefits like +5 mrr from otto's etc.
I tried Eye of the Beholder with a +1 charisma Reverberation and +1 charisma Embraced by light which resulted in +1 dc but am currently trying the Lunar Magic and USP reverberation for more overall spellpower.
Important stats in reaper (note I have 124 reaper points so your stats may vary):
Hp: 2618 (2702 with rage and yugo pot)
SP: 6618
PRR: 156
MRR: 87
Con: 66 (70 with rage and yugo pot)
Cha: 108 (112 with remnant and yugo pot)
Spell dc's with pots running: Evo 128, Enchant 117, Conjuration 119, Illusion 125, Necro 113, (+3 to all when using Reaper boost)
Spellpowers without meta's or spellpower pots: 1020 electric 70% crit chance 100% crit damage,
947 sonic 65% crit chance, 85% crit damage,
843 cold 60% crit chance 70% crit damage,
765 positive 45% crit chance 40% crit damage.
Thank you for reading and if you have any suggestions or comments they are welcome.
Race: Dragonborn (racial completionist) otherwise human or any race with charisma works well
Class: 20 Sorcerer
Feats
Heroic
1. Maximize
3. Empower
6. Quicken
9. Past Life: Arcane Initiate
12. Spell Focus: Evocation
15. Greater Spell Focus: Evocation
18. Heighten
Epic
21. Epic Spell Focus: Evocation
22. Epic Spell Power: Electric
24. Burst of Glacial Wrath
25. Epic Spell Power: Sonic
27. Master of Music
28. Epic Spell Power: Cold
30. Embolden
30 (Legendary). Scion of the Plane of Air. Could try Scion of the Feywild too for more sonic focus over lightning
31. Spell Specialty: Illusion. Could do Enchantment here too.
Spell List:
1: Shield, Nightshield, Jump, Sonic Blast
2: Web, Knock, Invisibility, Gust of Wind
3: Displacement, Rage, Magic Circle Against Evil, Suggestion
4: Phantasmal Killer, Dimension Door, Shout, Enervation
5: Ball Lightning, Teleport, Protection from Elements, Prismatic Ray
6: Chain Lightning, Greater Heroism, Undeath to Death
7: Otto's Sphere of Dancing, Finger of Death, Prismatic Spray
8: Trap the Soul, Greater Shout, Power Word: Stun
9: Thunderstroke, Iceberg, Hold Monster Mass
Enhancements and Epic Destiny
Spell schools taken were Illusion in Fatesinger, Evocation in Draconic and Enchantment in Primal Avatar.
For gear I'll list sets followed by the pieces used to achieve that set then the rest after those. I will not bother posting curses as its far too random.
Echoes of the Walking Ancestors (+3 Artifact spell dc's and +3 artifact ability scores): Head, Armor, Cloak
Head: Dinosaur Bone Helmet: 35% sonic spell crit damage. Sapphire of Defense +36, Diamond of Intelligence +14
Armor: Dinosaur Bone Mail (Light Armor): Goldscale (150% fortification), Voidfang (+15 exceptional universal spellpower), Horn is Profane Spell DC's. Slotted with Pomura's Momento, Essence of the Epic Litany of the Dead.
Cloak: Walking Ancestor's Shroud: This is mainly for +3 insightful spell focus however if you lack charisma goggles with +15 then this will fill charisma as well which is perfectly fine.
Chained Elementals (30 Artifact lightning and cold spellpower and 6% artifact spell critical chance for lightning and cold): 2 Rings
Bound Elemental Ring of Frost: 148 cold spellpower, 22% cold spell critical chance as this build uses thundersnow, iceberg and the primal avatar mantle. It also has some nice extra spellpoints on it as well. Slotted with Diamond of Con +14 and Diamond of Insightful Con +5
Bound Elemental Ring of Lightning: This covers lightning spellpower and spell crit chance. Slotted with Sapphire of Resistance +11 and Topaz of Greater Enchantment
Elder's Knowledge (6% universal spell critical chance and 15% legendary spell critical damage): Trinket, Neck
Legendary Elder's Focus: 1 extra illusion dc over cloak, 277 wizardry, the rest is covered elsewhere or doesn't do anything for this build. Slotted with Sapphire of Healing Amplification, Diamond of the Magi (100 insightful wizardry)
Legendary Gem of Many Facets: Resonance 153, 22% sonic spell critical chance, Insightful Magnetism 76. Slotted with Topaz of Greater Illusion.
The rest of the gear is not part of any sets.
Goggles: Random gen +15 charisma, +9 spell pen, Blue slot with +5 insightful charisma. Off the top of my head can be replaced with https://ddowiki.com/page/Item:Legendary_Study_Spectacles for a little more spellpower.
Belt: Legendary Black Satin Waist used for quality spell focus +2. Slotted with Festive Charisma
Gloves: Legendary Birchlore Gauntlets. Everything on this item is useful, vitality, devotion and healing lore to help with shout healing and cocoon. Slotted with Cold Spell crit damage, Topaz of Greater Necromancy and Diamond of Spellcraft +20
Boots: Legendary Sunken Slippers. Used for Insightful 49 and quality 24 potency. Slotted with Topaz of Greater Evocation
Artifact Bracers: 35% electric spell critical damage, +2 sacred dc's. Slotted with Sapphire of False Life +54, Globe of True Imperial Blood, Topaz of Greater Conjuration.
Finally I have chosen a dinosaur bone Quarterstaff for the weapon. I have not crafted a boss damage set of weapons so there is no weapon swapping at this time.
Quarterstaff: Shadowscale (10% spell cost reduction, while in a staff +2 exceptional spell dc's), Iridescent Fang (+5 equipment spell dc's, while in a staff +5% exceptional spell critical chance), Sparkclaw (+2 exceptional charisma), Brighthorn (chance for 1000 temp hp)
Slotted with a meridian fragment.
Flamehorn results in more damage and when I get around to crafting a boss damage swap this is what I will use. Currently I solo a lot and the temp hp is very much worth it for soloing in my experience.
Filligree set up:
Bracer: +2 charisma (To hell and back/Embraced by light)
+2 charisma (Sanctified Fervor/Reverberation),
+1 charisma (Otto's Irrevocable Power),
+1 charisma (Lunar Magic)
Weapon: +2 charisma (To hell and back/Embraced by light),
+2 charisma (Sanctified Fervor/Reverberation),
+1 charisma (Otto's Irrevocable Power),
+1 charisma (Lunar Magic),
-10% spell failure reduction (Otto's Irrevocable Power) this is necessary for the light armor we wear
+1 con (Otto's Irrevocable Power)
Universal Spellpower (Lunar Magic)
MRR (Lunar Magic)
Wisdom (Lunar Magic): this one doesn't matter so long as it's part of the Lunar Magic Set
Universal Spellpower (Reverberation)
This results in +12 charisma, +40 universal spell power, another +20 for sonic for a total of +60 sonic, +4 to all dc's and +300 spellpoints along with other minor benefits like +5 mrr from otto's etc.
I tried Eye of the Beholder with a +1 charisma Reverberation and +1 charisma Embraced by light which resulted in +1 dc but am currently trying the Lunar Magic and USP reverberation for more overall spellpower.
Important stats in reaper (note I have 124 reaper points so your stats may vary):
Hp: 2618 (2702 with rage and yugo pot)
SP: 6618
PRR: 156
MRR: 87
Con: 66 (70 with rage and yugo pot)
Cha: 108 (112 with remnant and yugo pot)
Spell dc's with pots running: Evo 128, Enchant 117, Conjuration 119, Illusion 125, Necro 113, (+3 to all when using Reaper boost)
Spellpowers without meta's or spellpower pots: 1020 electric 70% crit chance 100% crit damage,
947 sonic 65% crit chance, 85% crit damage,
843 cold 60% crit chance 70% crit damage,
765 positive 45% crit chance 40% crit damage.
Thank you for reading and if you have any suggestions or comments they are welcome.
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