Tomeraider
New member
Hi. I haven't posted on the forums, but I've been brewing a few ideas for solo characters for a few years (I enjoy passively grinding things out without being rushed.) I've rarely made it to level 20, but I have all the favor rewards, but my gear is a little mid. I've had a lot of fun with my newest creature, but I've started to struggle while acting out my design. Let me run down everything for you.
My plans:
First life
Starting at 7
Drow
Dark Ap. (Cleric) 14
Monk 3
Dark Ranger3
Dex to hit/damage
Two weapon fighting (TWF)
Drow:
Unlocks Follower of Vulkoor
Spell res.
Auto trap for my lazy bum self
Imbue dice for Dark Apostate shenanigans
Cleric:
Luck domain (Displacement SLA and never failing saving throws again.)
Follower of Vulkoor (Shortswords + cool scorpion buddy.)
Dark Apostate tree (Apostate's Curse + Shadow Surrounding for DPS and avoidances)
War Priest (PPR and a little DPS)
Monk:
Water Stance
Evasion
Ninja spy (Dex to Hit/Damage + AC/dodge.)
Dark Ranger:
Traps
Tempest (Boosts to TWF)
TWF
Dark hunter tree (Doggy and some bonuses to trap finding)
However, here is where I need help. I've tried this build and leveled him up to 11, but I can't get him much further. It feels like enemies just swipe through my avoidances and immunities like they're nothing and his DPS leaves something to be desired (10-20 pierce+ 15-30 evil damage on average)
Cleric 5
Monk 3
Ranger 3
For feats, he has:
Dodge
Mobility
Spring Attack
Whirlwind Strike
Deflect Arrows
Adept of Forms
Here are his current stats (With his normal buffs that last longer than 1 minute and his regular gear.)
I looked it up and they should have a 2/3 chance of hitting me, then an 80% chance, than a 95% chance, then a 95% chance (48.13% chance, if they're sequential. 25.33% if I use the displacement SLA.) I know few monsters will roll lucky, but that's why I have my self-healing. I was thinking I could cast a heal/have a hireling heal me to essentially negate the damage before the next hit landed. This clearly isn't working.
How can I make this character tankier and have more DPS? Item suggestions are welcome, since I'm running pretty basic gear, but I do not have access to the Feywilds/Isle of Dread.
My plans:
First life
Starting at 7
Drow
Dark Ap. (Cleric) 14
Monk 3
Dark Ranger3
Dex to hit/damage
Two weapon fighting (TWF)
Drow:
Unlocks Follower of Vulkoor
Spell res.
Auto trap for my lazy bum self
Imbue dice for Dark Apostate shenanigans
Cleric:
Luck domain (Displacement SLA and never failing saving throws again.)
Follower of Vulkoor (Shortswords + cool scorpion buddy.)
Dark Apostate tree (Apostate's Curse + Shadow Surrounding for DPS and avoidances)
War Priest (PPR and a little DPS)
Monk:
Water Stance
Evasion
Ninja spy (Dex to Hit/Damage + AC/dodge.)
Dark Ranger:
Traps
Tempest (Boosts to TWF)
TWF
Dark hunter tree (Doggy and some bonuses to trap finding)
However, here is where I need help. I've tried this build and leveled him up to 11, but I can't get him much further. It feels like enemies just swipe through my avoidances and immunities like they're nothing and his DPS leaves something to be desired (10-20 pierce+ 15-30 evil damage on average)
Cleric 5
Monk 3
Ranger 3
For feats, he has:
Dodge
Mobility
Spring Attack
Whirlwind Strike
Deflect Arrows
Adept of Forms
Here are his current stats (With his normal buffs that last longer than 1 minute and his regular gear.)
Ability Scores | Defenses | Saves | Resistances |
Strength 8 (Base 8) | Dodge 20% max 31% | Fortitude +20 | PPR 16 |
Dex 23 (Base 20) | Incorporeality + concealment 5% | Reflex +28 | MRR 6 |
Con 17 (Base 8) | Fortification 166% | Will +24 | Energy Resistance 10 |
Int 23 (Base 16) | AC 53 | Spell Resistance 25 | |
Wis 28 (Base 16) | HP 220 | ||
Chr 12 (Base 10) | Effective HP 382 |
I looked it up and they should have a 2/3 chance of hitting me, then an 80% chance, than a 95% chance, then a 95% chance (48.13% chance, if they're sequential. 25.33% if I use the displacement SLA.) I know few monsters will roll lucky, but that's why I have my self-healing. I was thinking I could cast a heal/have a hireling heal me to essentially negate the damage before the next hit landed. This clearly isn't working.
How can I make this character tankier and have more DPS? Item suggestions are welcome, since I'm running pretty basic gear, but I do not have access to the Feywilds/Isle of Dread.
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