Just curious how or in what way will the game be inspired by Dungeons & Dragons 3.5?
Stats
The status system is similar to that of D&D, but to streamline and expedite the production process, I don't use modifiers like in D&D. The status values are directly treated as if they were the modifiers themselves.
Weapons
Swords, axes, and other weapons have a damage system similar to D&D. For instance, a longsword will deal 1 to 8 + Strength in damage. A real-time 1d20 roll will determine if the result is 19 or higher, which is considered a critical hit, causing an additional 2d8 damage, following the book's rules for other weapons.
Saves
The saves work the same way as in D&D, where "Mind" is equivalent to "willpower," "Agility" corresponds to "reflex," and "Vitality" is the same as "fortitude." These attributes increase in value based on the player's level, equipment, and choices made in the Skill Tree.
Lore
Regarding the matter of races and classes, I found myself limited both by financial constraints and by the game's lore, as it is designed for a single-player experience. The game tells the story of Ignis, a former slave in a dark fantasy world, contending with an evil cult. I worked on developing the game's lore to be entirely unique (to avoid copyright issues), filling it with layers of significant events that occurred before and after the protagonist's journey.
Builds
Regarding the builds, they will be constructed similarly to what we see in DDO, involving a combination of equipment and choices in the skill trees. To make the gameplay more dynamic and enjoyable, there will be three skill trees that allow players to play as casters, melee, or ranged characters. As for the character class, I created it myself as a blend of Ranger, Warlock, Sorcerer, and Warrior, while attempting to create something new and original.
The rest is still under construction.