FairyPlease
New member
It allowed the team to bring in super fun AoE attacks. and I do think that making Hunt's End it's own separate attack is a good touch in making the rotation more active and even possibly improving my damage numbers!
They reset Shiradi. I suppose it depends how much of a Destiny is changed or perhaps if something's removed.While leveling thru epics, it's certainly nice. On my current life as an Inquisitive, I was lvl 21 before the update and now after the patch I can use it two levels earlier (because Hunt's End can now be trained at level 23).
I wonder why they didn't reset our destinies.
Partially correct. All builds previously used HE +SS/SA combo was nerfed significally. Builds used other strikes, like SD or FS, must be busted because bust to MP from ED cores. Personally, i think now best ranged builds must have 5+ lvl Pally with Crusade. 8)the total result is still a significant reduction in total damage.
Partially correct. All builds previously used HE +SS/SA combo was nerfed significally. Builds used other strikes, like SD or FS, must be busted because bust to MP from ED cores. Personally, i think now best ranged builds must have 5+ lvl Pally with Crusade. 8)
Some destinies got reset. My wizard got draconic refunded, my cleric got her exalted refunded, but my arti didnt get their shiradi refunded. They're warforged so the new pin and discord spender dont work...yay. No point resetting with plat to try figuring out what ISN'T broken. Could tr and hope to not get hit by a bug I'll get punished for, or, you know, just go play another game where updates won't literally break my whole character because of what race they play -_-While leveling thru epics, it's certainly nice. On my current life as an Inquisitive, I was lvl 21 before the update and now after the patch I can use it two levels earlier (because Hunt's End can now be trained at level 23).
I wonder why they didn't reset our destinies.
they could have left hunts end alone and still made the other things aoe attacks.. I was hitting 275k with the hunts end combo, now i am only hitting 145k. they didn't have to make everything an aoe attack, it should have been a tree choiceIt allowed the team to bring in super fun AoE attacks. and I do think that making Hunt's End it's own separate attack is a good touch in making the rotation more active and even possibly improving my damage number.
Hey Phorking, can you please tell me how your're getting 145k on the new Hunts End? I was only getting 50k on the old one and nothing like that now. I have all the shiradi options and 17 imbue dice. Arcane Archer build. Advice appreciated.they could have left hunts end alone and still made the other things aoe attacks.. I was hitting 275k with the hunts end combo, now i am only hitting 145k. they didn't have to make everything an aoe attack, it should have been a tree choice
With the old HE - you could prep and only "used" the HE effect if your attack didnt get lost in lag or was deflected. With the new HE your attack will often get lost in lag (as lag affects ranged attacks much more than other types of attack).
Thats not my experience in raids. When lags hit ranged report far worse issues with lost attacks than casters in my experience.Spellcasters would like a word about this statement.
Also, using the auto-attack feat while doing ranged attacks removes the lag issue entirely because it forces the system to produce & process all the attacks.
Why does replacing HE enable AOE attacks? They could code the interaction with AOE attacks however they want. For lower diffs where HE is overkill anyway, having separate HE direct attack often makes ranged trash collection faster not slower. To be honest, whiffy direct attacks was my main worry and the attack seems to be landing ok mostly. The last few weeks of terribad lag still illustrates why old HE was a better mechanic though.It allowed the team to bring in super fun AoE attacks. and I do think that making Hunt's End it's own separate attack is a good touch in making the rotation more active and even possibly improving my damage numbers!
you expect them to code that? they cant code in an update without 2 hotfixes in 1 weekWhy does replacing HE enable AOE attacks? They could code the interaction with AOE attacks however they want. For lower diffs where HE is overkill anyway, having separate HE direct attack often makes ranged trash collection faster not slower. To be honest, whiffy direct attacks was my main worry and the attack seems to be landing ok mostly. The last few weeks of terribad lag still illustrates why old HE was a better mechanic though.
this...While I agree that the game is better off without Hunt's End existing, the AoE ranged attacks are too small in size. The AoE should be increased.