Putti
Well-known member
Hey guys,
I'm having a lot of trouble deciding on a build that I can do my heroic leveling with. I have some ideas in mind, but none of it really seems to be just right, so I'm hoping for some input A full in-depth build won't be necessary - just a summary of the split and key abilities to aim for and I'll figure it out.
First of all sorry for the wall of text. Here's a TL;DR:
The most important thing to me is that it's fairly simple to play. This mean that it shouldn't have like a dozen attacks and cooldowns. I want something I can relax with - not something that will top the charts.
This also means that I'm looking to have it be able to do things natively - not through consumables (other than perhaps res and teleport scrolls)
I prefer melee, but I'm not excluding ranged. Eldritch Blast would be a last resort, but again not excluded.
The main reason that I'm hesitant to go ranged is a lack of experience/gear and I feel it might be very single-target focused. Perhaps I'm wrong about that, though? Eldritch Blast because it might be just a bit too passive - even for me.
Survivability is an important factor - Things like immunity to Magic Missiles, good saves/AC/resistances and other passive defenses.
Self-healing is crucial. I want to ble able to go off on my own without worry. These things are much more important to me that lots of damage.
Utility would be great. Being able to cast DDoor and Teleport or to buff myself or cure my own afflications is a big boon. It's not 100% necessary, but it's a definite plus for me in a build.
Trapping is a big part of self-sufficiency. While it's possible to ignore most traps there's just something so satisfying about being able to disable them.
I'd really like to have good AoE capability. So far I've only ever tried doing it with cleaves which is fine, but I do find myself curious about strikethrough. In the end, though, it's just about focusing more on clearing the trash than the boss.
I've always been a fan of stunning/freezing/paralysing etc. and I'd really like to try and incorporate it into the build - especially if it's AoE.
I will be doing epic lives with it as well, but the heroic experience is the priority and end-game doesn't matter at all. This means that it can't be a late bloomer.
Since it's for racial PLs it means the race can't really be part of the build.
I prefer fun/quirky over meta and I love unusual builds with great synergies between classes. I'm a big fan of multi-classing as I find pure a bit bland and boring. That doesn't mean I'm not considering pure, just that it's a bit lower on my list.
I'd really like to incorporate monk as it's my favourite class and the one I have the most experience with and gear for, so a build that plays like a monk, but with the benefits of the splash would be ideal. It isn't an absolute requirement at all, however, I'm open to give other things a try.
To be honest most of the builds I'm considering would probably be better without a monk splash, but I wasn't looking for max efficiency/meta.
Things I've tried and my thoughts on it:
Eldritch knight: I found that it relied too much on CC spells and casting gear for my liking.
Melee palemaster: There are just too many mobs that it isn't effective against because of their immunities/boss status. Also reliance on casting.
Swashbuckler: The massive focus on crit severely limited weapon choices and was frustrating against high-fort enemies.
Wolf: I played it a lot many years ago and enjoyed it a lot. Much has changed since then, though, and the synergy with monk isn't what it was.
Pure Enlightened Spirit: I enjoyed it, but I feel like it doesn't really start to shine until late heroics.
Warpriest: It seemed fairly weak.
Sacred Fist: I felt like it didn't bring anything I didn't like better as a monk.
That being said here are the classes that I've considered and what they would bring to a split:
Warlock (Enlightened Spirit)
Splits I'm thinking about:
Rogue/monk staff build
Dark Hunter/Monk/Falconry
Druid/Monk/Trapper
Warlock/Bard/Rogue
Warlock/Trapper
Bard/Trapper
Artificer
Warlock/Paladin/Trapper
I'm having a lot of trouble deciding on a build that I can do my heroic leveling with. I have some ideas in mind, but none of it really seems to be just right, so I'm hoping for some input A full in-depth build won't be necessary - just a summary of the split and key abilities to aim for and I'll figure it out.
First of all sorry for the wall of text. Here's a TL;DR:
- Non-caster build without too many active abilities..
- Self-reliant with healing without relying on consumables.
- Trapping.
- Survivability > Damage
- Fun/Unusual > Meta
- Utility (DDoor, Teleport or UMD)
- AoE / CC a big plus
- Focus on leveling (no endgame)
The most important thing to me is that it's fairly simple to play. This mean that it shouldn't have like a dozen attacks and cooldowns. I want something I can relax with - not something that will top the charts.
This also means that I'm looking to have it be able to do things natively - not through consumables (other than perhaps res and teleport scrolls)
I prefer melee, but I'm not excluding ranged. Eldritch Blast would be a last resort, but again not excluded.
The main reason that I'm hesitant to go ranged is a lack of experience/gear and I feel it might be very single-target focused. Perhaps I'm wrong about that, though? Eldritch Blast because it might be just a bit too passive - even for me.
Survivability is an important factor - Things like immunity to Magic Missiles, good saves/AC/resistances and other passive defenses.
Self-healing is crucial. I want to ble able to go off on my own without worry. These things are much more important to me that lots of damage.
Utility would be great. Being able to cast DDoor and Teleport or to buff myself or cure my own afflications is a big boon. It's not 100% necessary, but it's a definite plus for me in a build.
Trapping is a big part of self-sufficiency. While it's possible to ignore most traps there's just something so satisfying about being able to disable them.
I'd really like to have good AoE capability. So far I've only ever tried doing it with cleaves which is fine, but I do find myself curious about strikethrough. In the end, though, it's just about focusing more on clearing the trash than the boss.
I've always been a fan of stunning/freezing/paralysing etc. and I'd really like to try and incorporate it into the build - especially if it's AoE.
I will be doing epic lives with it as well, but the heroic experience is the priority and end-game doesn't matter at all. This means that it can't be a late bloomer.
Since it's for racial PLs it means the race can't really be part of the build.
I prefer fun/quirky over meta and I love unusual builds with great synergies between classes. I'm a big fan of multi-classing as I find pure a bit bland and boring. That doesn't mean I'm not considering pure, just that it's a bit lower on my list.
I'd really like to incorporate monk as it's my favourite class and the one I have the most experience with and gear for, so a build that plays like a monk, but with the benefits of the splash would be ideal. It isn't an absolute requirement at all, however, I'm open to give other things a try.
To be honest most of the builds I'm considering would probably be better without a monk splash, but I wasn't looking for max efficiency/meta.
Things I've tried and my thoughts on it:
Eldritch knight: I found that it relied too much on CC spells and casting gear for my liking.
Melee palemaster: There are just too many mobs that it isn't effective against because of their immunities/boss status. Also reliance on casting.
Swashbuckler: The massive focus on crit severely limited weapon choices and was frustrating against high-fort enemies.
Wolf: I played it a lot many years ago and enjoyed it a lot. Much has changed since then, though, and the synergy with monk isn't what it was.
Pure Enlightened Spirit: I enjoyed it, but I feel like it doesn't really start to shine until late heroics.
Warpriest: It seemed fairly weak.
Sacred Fist: I felt like it didn't bring anything I didn't like better as a monk.
That being said here are the classes that I've considered and what they would bring to a split:
Warlock (Enlightened Spirit)
- Survivability (Temp. HP and defensive enhancements and passive Shield)
- Good buff selection
- Native teleportation spells
- AoE (Aura / Blasts)
- Trapping
- Self-healing (admixtures)
- AoE (Tempest)
- Free feats (TWF)
- Limited buff selection
- Self-healing (Cure and Regen)
- AoE (Alpha Strike)
- CC (Freezing / Howl of Terror)
- Good buff selection
- Self-healing (Cure and Regen)
- Passive AoE (Strikethrough)
- Survivability (Defensive enhancements)
- Good buff selection
- CC (Trips)
- Trapping
- Passive AoE (Strikethrough)
- UMD
- Trapping
- Passive AoE (Strikethrough)
- UMD
- Self-healing
- Good buff selection
- Survivability (Defensive enhancements, immunities, passive anti-MM)
- Native DDoor
- UMD
- Self-healing (Cure spells)
- Good buff selection
- CC (Freezing)
- CC (Blind/Trip)
- Good synergy with monk (Assassinate, wisdom to Hit/Damage)
Splits I'm thinking about:
Rogue/monk staff build
This would have trapping, strikethrough AoE and it would also be able to UMD Teleport. Self-healing would be through Path of Light.
I'm a bit worried that these builds are more about pure damage and less about survivability. Also I'm not sure about its CC-capabilities. From what I could see I'd only have access to an AoE trip, a long cooldown single-target CC and some that require a crit/vorpal to apply
Dark Hunter/Monk/Falconry
It would have trapping and self-healing through spells and Path of Light. There's great synergy with assassinate, sneak, blind and wisdom. The CC would be limited to falconry abilities and AoE wouldn't come until level 12 through Tempest. I also don't know if it would be able to get UMD high enough to use teleports and it would have no DDoor or anti-MM.
Druid/Monk/Trapper
Wolf seems to have some of the most readily available CC for non-casters even if it does come a bit late. There's plenty of survivability and self-healing. There would be no strikethrough, so AoE would be periodic - especially until level 12.
Bear would have better defences, passive AoE, but maybe slightly less CC and damage?
Neither would have access to DDoor or anti-MM and I'm unsure about the UMD. A splash of trapper would also be needed.
Warlock/Bard/Rogue
Enlightening Spirit Warlock brings a lot of survivability, most of the needed utility and decent AoE. Warchanter bard brings the CC. Rogue enables trapping and could maybe be used to enhance the melee as that would otherwise be lacking?
My main concern here is how thinly it's spread. It would need deep splashes in each class to get the most out of them which means that the build would be a very late bloomer.
Warlock/Trapper
I know that pure warlock will probably be one of the most popular suggestions - and with good reason. It's very survivable, has good clearing and lots of utility.
The only reason I'm hesitant with it is that I find the idea of it a bit bland.
Bard/Trapper
Warchanter has nice CC, cure spells, buffs and is open to all weapon styles. It doesn't really seem to bring much in term of offence or defence, though.
Maybe if I combine it with barbarian?
Bard/Fighter/TrapperA Swashbuckler/Vanguard might be fun, but I worry that both are fairly weak and the combination would be even weaker.
Artificer
I like the idea of rune-arms and it would be able to AoE with a bastard sword. Also has self-healing, buffs and trapping. Seems to have very limited CC, however, and I have no experience with the class, so I don't know how it actually plays. I am considering the Vistani Mach ROBOT, though.
Warlock/Paladin/Trapper
There's some good synergy with stats and possibly imbues if going the Sacred Fist route. Good overall damage, survivability and utility, but like some of the other builds it might suffer from having to splash too deep in everything to be efficient.
Some sort of thrower or bow buildI do find myself a slightly intrigued by ranged builds, but most of what I can find focuses on end game and it seems like maybe they're not that great for heroics.
Something like a monk thrower or bow ranger could be interesting, though.
Inquisitive PL getterI've seen this build and I am considering it. Just not sure I'm a fan of inquisitor.
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