Nerfs draw ire from players because they are prioritized by devs compared to fixing long-standing bugs. If something is not WAI, but it benefits players it gets attention. Long standing bugs that would benefit players if they were fixed take ages to get on a dev's radar, if they're fixed at all. There are bugs in the epic destinies that would benefit players that have been there since U51 and reported many times. Law of the Divine in Divine Crusader is a perfect example. It's description states 200% scaling with MP/RP, but only scales at 100%. Glass Shards is another. As recently pointed out on the Lamannia preview thread, the effect hasn't worked for five years because how it interacts with the game's heartbeat system. It used to work, but it benefited players too well, so it was nerfed into uselesness. Instead of fixing it, or putting a different effect that works on the new raid loot, we got a non-committal response from Steelstar that it would get addressed later. It's been five years my man. "Later" ain't gonna happen.