For example, it has fewer total level 20 instances than levels 17-19.
I failed to explain before that I am only talking about heroics. Epic quests/levels are completely different and the "base quest +2 discussion" does not apply in epics.
so I'm not sure how accurate it is.
This got me thinking. I'm a huge math/statistics nerd and will be the first to admit spotty data. I decided to tally up total number of instances per level, as well as identify what quests weren't accounted for. Here's my takeaways on ddoaudit.com:
Quest instance data is incomplete. Specifically, it's missing all F2P quests and a few other P2P quests. Can we trust the numbers at face value? No, I will concede that, however I don't think the data is entirely useless either. If we can't use it on a quantitative level, what about a qualitative level? Spotty data, if
consistently spotty, can still be used to look at big picture trends.
Looking at level 1-16:
Average number of instances per level: 152,576
Standard deviation: 58,045
There is undoubtedly a drastic drop in instances ran at the 17-19 level. Even if we can't trust these numbers quantitatively, the fact that
these three levels differ from the average by over 2 standard deviations raises a question and requires an investigation.
Total number of instances:
Level 1: 201,406
Level 2: 28,377
Level 3: 272,075
Level 4: 136,177
Level 5: 237,843
Level 6: 130,249
Level 7: 215,644
Level 8: 107,950
Level 9: 92,374
Level 10: 124,616
Level 11: 115,796
Level 12: 128,778
Level 13: 140,385
Level 14: 178,386
Level 15: 178,507
Level 16: 152,658
Level 17: 47,420
Level 18: 25,965
Level 19: 18,930
Number of quests not accounted for per level:
Level 1: 10 (Korthos)
Level 2: 18 (F2P quests)
Level 3: 15 (F2P quests, Tangleroot, a few Catacombs)
Level 4: 11 (F2P quests, Tangleroot, Last quest in Catacombs,
Level 5: 10 (F2P quests, Tangleroot, Frosty Reception, Brood of Flame, )
Level 6: 15 (F2P quests, Sorrowdusk, Tangleroot)
Level 7: 11 (F2P quests, Free Delera, Sorrowdusk, Tangleroot, Grey Garl)
Level 8: 13 (F2P quests, Sorrowdusk, 2 TOEE quests, Level 8 IOD quest)
Level 9: 10 (F2P quest, Threnal, Sorrowdusk, VoN4)
Level 10: 9 (F2P quests, Threnal, Invitation to Dinner)
Level 11: 5 (F2P quests, Raven at the Door)
Level 12: 5 (F2P quests)
Level 13: 2 (F2P quests)
Level 14: 2 (Tower of Frost, Crucible)
Level 15: 7 (F2P quests, Missing)
Level 16: 6 (LoD chain, Mask of Deception, Growing Pains)
Level 17: 1 (Good Intentions)
Level 18: 2 (In the Demon's Den, Kill 10 Rats)
Level 19: 3 (Murder by Night, The Riddle, What Goes Up)
Again, even if we can't trust these numbers at face value, there remains an
undeniable abnormality in the level 17-19 range.
So what can we take away:
On a holistic level, quests in the 17-19 level range are the least ran heroic quests in the game. This is consistent with the low numbers of level 19 players online at any given time and the rare LFM postings for these quests.
Even if you disagree with my recommendation to have quests be played at their base level, you cannot dispute that the combination of:
1. Running quests 2 levels below character level
2. Banking XP to level up 2 levels at once
leads to players potentially running quests 4 levels below them (i.e. getting to level 20 on a level 16 quest).
The above statement is indisputable. You can receive full XP for a quest while being 1 XP away from 4 levels above that quest.
What is not indisputable is whether or not my recommendation will be better for the game. What is not indisputable is what is the best way to get people to run more 17-19 level content. I think my idea will be good for the game, but I'm willing to hear arguments on why it's not.
However, I am no longer going to debate whether or not level 17-19 is a dead zone; if people still think these quests are ran at the same frequency as other quests in the game, no amount of logic or numbers will convince them otherwise.