Big buff to sacred fist especially, but here's hoping this will also apply to Fatesinger's melee epic strike.
- Abilities that apply on-crit or on-vorpal now correctly Doublestrike to increase their damage.
This has frustrated me for a while, thanks for this fix.Bug Fixes:
- You can now take the Primal Avatar spell upgrades in Tier 3 (At Its Core) with the corresponding spells instead of requiring the corresponding Tier 1 ability.
Any idea if the ranged strike's sonic damage scales with doubleshot?Big buff to sacred fist especially, but here's hoping this will also apply to Fatesinger's melee epic strike.
Edit: Fatesinger melee strike's sonic damage still is NOT scaling with doublestrike.
Yeah, Thrive as written has nothing to do with the Primal Spell multiselector, and should only have the Epic Strike as a prerequisite enhancement. And the spell upgrade (At Its Core) should only have the Primal Spell multiselector as its prerequisite, not Thrive.This has frustrated me for a while, thanks for this fix.
At the same time, it'd be nice if thrive (50 sp and your epic strike has a 30% chance to give 25% sp discount for 4 sec) only required the strike and not the spell. If all you care about is the spell and upgrade, you need to spend 2 points on the strike, 2 points on the spell, 2 on thrive, and 1 on the upgrade.
Okay!Keep suggesting cool things!
Here's what he's talking about.Any chance you could fix poisoned shot not working while moving? Its super annoying ; ;
Looks quite lovely now.
This was fixed in Update 62!
Looks quite lovely now.
This was fixed in Update 62!
Swinging back around to this - thank you so much for the detailed report! It looks like all ranged special attacks with dual crossbows had a badly set up moving animation gunking up the works. This was likely what was preventing quite a few ranged dual-crossbow attacks from working correctly while moving across the game. That being said, this has been fixed internally, and will be in an upcoming patch. Thank you!Well nobody told my alchemist because its still happening to him D:
Edit: Here is a clip from my stream yesterday where I explained it https://clips.twitch.tv/ExpensiveWiseToadLitty-liPt2aUBzEtQm8gG
Edit 2: I say nothing happens at all but that isnt quite true, you do get the red reacton
Edit 3: With further testing I'm almost not entierly sure its working while attacking either, but with dual crossbows and stuff its kinda hard to tell since the rate of bolts is to fast and poisoned shot doesnt have any additional effect that make it obvious, though reapers werent losing poison immunity. (I'm not really sure reapers should be immune to any damage type really, it seems to target only poison alchemist and druid)
Swinging back around to this - thank you so much for the detailed report! It looks like all ranged special attacks with dual crossbows had a badly set up animation gunking up the works. This was likely what was preventing quite a few ranged dual-crossbow attacks from working correctly across the game. That being said, this has been fixed internally, and will be in an upcoming patch. Thank you!