Lamannia Update 64+ Preview 1 - NOW OPEN

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Cordovan

Community Manager
Lamannia Update 64 Preview 1 Release Notes

Welcome to our first preview of Update 64 and more on Lamannia! Here's what you need to know:

OPENS: Tuesday, November 14th ~3p Eastern

CLOSES: Thursday, November 16th 7pm Eastern (after the livestream)

Of Special Note:

Legendary Chronoscope!


The raid The Chronoscope has received a Legendary difficulty update, now available for its first preview on Lamannia. Please get us your feedback in this thread on the Lamannia Forums.

Cat'astrophe

Our U65 dungeon that's being built LIVE on Twitch is getting an in-development first Lamannia preview! Read more about this Heroic and Legendary difficulty dungeon in this thread on the Lamannia forums.

New Loot for Both!

Check out the new loot available for preview in the Test Dojo.

Chronoscope Loot Feedback
Cat'astrophe Loot Feedback

News and Notes:

Balance and Gameplay Changes:
  • A copy of the Expansion Pack claim vendors have been added to the Hall of Heroes.
  • The secret loot from Skeletons in the Closet can now be purchased with Raid Runes.
  • There are now mailboxes (well, mail-urns) in each Ravenloft public area.
  • The dialogue options in the Ravenloft transport NPCs have been re-ordered so that the quests appear in the order they are introduced by the arc-giver NPC.
  • Outburst, the Electric End now looks much, much cooler.
  • There is now a Fatespinner in Wynwood Hall!
Bug Fixes:
  • The Trapsmith's Workshop guild amenity will no longer permanently stick to the inside of your Guild Airship.
  • Nightmare Lance has a more accurate description.
  • Henshin Mystic's Tier 5 Staff Training now correctly requires 5 monk levels and a level 12 character to train.
  • Henshin Mystic's Capstone now reliably applies its +1 Multiplier to your weapon.
  • Chimera's Crown now applies its Deific Warding effect.
  • Chimera's Fang now applies its Parrying and Fortification effects.
  • Epic and Legendary Chimara's Ferocity from the Epic and Legendary versions of Chimera's Fang now apply the correct effects at the correct magnitudes.
  • Gust of Wind's slow portion now has a saving throw.
  • Fixed some typos in the Unyielding Sentinel and Aasimar trees.
  • Wildhunter Deception (Rare) now correctly gives Ranged Power.
  • Shout SLAs from Stormsinger, Spellsinger, and Fatesinger now match the targeting parameters of their base spell, which allows them to heal allies if using Hear My Voice Friend.
  • Alchemist Bombardier's Pyrite Reaction boosts now scale correctly.
  • Zombie Wizards in the Black Loch are now properly zombies and not humans.
  • Fixed some typos in Wheloon and in Morgrave University.
  • Fixed a "Slay Blank" bug in the The Stronghold Key.
  • Fixed some typos in the Harper Agent tree.
  • You can no longer "exit" from a Ravenloft tavern back into the tavern you are currently standing in.
  • Slaying the boss of Thrall of the Fungus Lord no longer reports that you've slain a kobold instead.
  • Fixed a typo in Shiradi Champion.
  • Eebilsteenk now has a quest chalice!
  • Fixed a typo in Primal Avatar.
  • You can now take the Primal Avatar spell upgrades in Tier 3 (At Its Core) with the corresponding spells instead of requiring the corresponding Tier 1 ability.
  • Melf's Acid Arrow now does its correct damage when cast from a monster (lowered) and a player (raised).
  • Fixed a typo in Turn the Page.
  • An Ogre and a Devil are no longer named "melee" and "ranged".
  • Druidic Survival Mastery now works with all Wild Shapes.
  • Talbron is no longer missing dialogue in Brothers of the Forge.
  • The end boss of Monastery of the Scorpion, Sannyasi, has a lot more chill and won't randomly reset mid-fight anymore.
  • Fixed a typo in Dark Apostate's Light and Dark ability.
  • Friends of Nature: Spider now correctly grants its listed poison absorption.
  • Added clarification to Eldritch Knight imbues that they scale with spell power.
  • Fixed old tooltip on Warsoul imbue.
  • Fixed text on Falconry and Warpriest version of Action Boost: Sprint to clarify that it is an action boost.
  • Clarified Dino Bone crafting augments to make it clear that force spell power affects physical spells and light spell power affects alignment spells.
Engineering
  • The Inventory Drop-Down panel now respects your attack bonus per the feats Spring Attack and Shot On The Run.
  • Hirelings now have a different type of map note compared to players.
  • Abilities that apply on-crit or on-vorpal now correctly Doublestrike to increase their damage.
 
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The Blonde

Catalogues Bugs
You guys are releasing new content WAY too fast in my humble opinion.

Thank you Tonquin for doing something about the ever-increasing amount of bugs. I hope you can keep it up, cause this is the pace required to actually put a dent in the problem.
 
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CBDunk

Well-known member
A LOT of really great stuff in this. Some of these gameplay improvements and bug fixes have been issues for many players for years now. Should make many people happy.

Heck, I'd almost suggest spacing them out a bit more in the future. You are giving all the happy at once. People might come to expect it. :]
 

Elminster

Well-known member
Yes the content is incoming too fast and furious! Great job! But pace yourself... for next year!
 

PurpleSerpent

Monster Hunter of Moderate Renown
Do bear in mind, back in 2020 DDO released revamps of two adventure packs, three legendary raid updates, a new quest and a full new class, all within the space of two months. This is hardly the hardest they've been pushing the dev team.

In both 2020's case and this year's case, what ended up happening is that several things that had been being worked on throughout dry periods earlier in the year were ready to release at once. This would probably be less noticeable if Vecna Unleashed hadn't been pushed back from its original planned release in April or May.
 

rabidfox

The People's Champion
Outburst, the Electric End now looks much, much cooler.

Looks quite lovely now.
Vwi22el.jpg
 

WargamerIV

Well-known member
You guys are releasing new content WAY too fast in my humble opinion.

Thank you Tonquin for doing something about the ever-increasing amount of bugs. I hope you can keep it up, cause this is the pace required to actually put a dent in the problem.
At least the new content (Chrono raid) seems to be small compared to the bug fixes and little fixes (like mail being delivered to Ravenloft).
 

Lazuli

Well-known member
Keep suggesting cool things! :D
Tonquin, can you convert the Bladeforged, Shadar-Kai, PDK and Morninglord cosmetics to bta? Some of them (those in the special Shadowfell bundle) are only received once per character, and these are the ones that I am especially interested in being bta. It is very frustrating to have to save a copy in the TR cache of each cosmetic. Let us save a copy on a mule and that's it.
 

Vox

Well-known member
Keep suggesting cool things! :D

Legendary devils of Shavarath as fully fleshed out expansion
Depreciate older raid loot to BTA
Extend reaper trees & make them per server
Include the quest code as default to all accounts
Include previous expansions with new ones (high tier only?)
Redo PDK skins/model
Update the (old) texture bitmaps
Give (better) guild management tools to guild leaders
Have a monthy dev raid on each server (could be a raid train race? Sev vs Cordo vs Torc etc
Lore & insightful SP augs
More craftable gear (ala slave lords & dino but with multi-pack options for set bonuses)
Better inventory management - a web based app ala D2 would be brilliant
Player instanced housing
Cosmetic storage
Cross server LFM / merge
Perma but often wiped lamania test dojo
Get community more involved with projects & discussion

Many more but my break is about to finish xD
 

wdhvenrick

Well-known member
While outburst is cooler looking now, it's still not as cool as it was when it was comically large for raid preview 1.
 
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