A guildie in Australia was specifically using the passive effects like EA Mantle aura precisely because the ambient ping for him is so bad and various forms of lag make his frequently solo playstyle unplayable (at least bad enough to approach the unfun zone) if he needs timely active healing all the time. I wasn't seeing EA Mantle spam in game, I was seeing it on one or two people in raids it seemed like a balanced part of the game. Twelve second boost states like old HE, passive healing like old EA, are enabling mechanics for people. People have issues with their hands, other issues, lots of people that play the game. If anything should have survived the more passive and lag resistant, enabling mechanics should have remained. Numbers can be toned down, adjustments can be made, without disabling game play.