High Level Summary:
- We are punting on any XP changes that change XP totals for ANY difficulty.
- The Conquest XP bonus has problems, we've fixed some of them but not all of them.
- This preview still has some of the "Stuff" we are punting on, but we are looking at only pushing some of the fixes for U60 build. You'll have to keep reading for those details.
More Detail:
Okie!
We are finding more problems with the conquest system logic than we expected, and it's going to take to much time for us to fix for this update cycle. If we can't fix conquest, much of the aim of this pass really is moot.
In addition! These adjustments are very controversial! We still believe the value preposition of killing a monster in the XP meta is probably lower than it should be, but fixing this may require flushing out other game play flows, and we have several promising ideas but not the time to do them for this update cycle.
We are going to try to keep some of our fixes to the conquest system that we have managed, and to the reaper feedback. A list of what we'll try to keep is at the bottom of this page. The conquest system as a whole will eventually be fixed. It appears to have multi issues so this may take some time.
Changes in this Preview
1. Bravery Bonus is being renamed Delving Bonus. Still. It's also getting a new tier for reaper so it will now work as thus...
Hard 50% Bonus
Elite 100% Bonus
Reaper 150% Bonus
2. the "First Time Bonuses" per difficulty are being removed
3. Conquest, Aggressor and Onslaught Bonuses are be greatly boosted, and give different values based on difficulty.
Onslaught was increased to 60% on elite and reaper in this build.
NEW CONQUEST BONUS VALUES
| Normal | Hard | Elite | Reaper | Old Requirement | New Requirement |
Conquest | 50 | 75 | 100 | 100 | kill 80% of mobs in quest | kill 75% of the mobs in quest |
Onslaught | 35 | 45 | 60 | 60 | kill 65% of the mobs in quest | kill 50% of mobs in quest |
Aggression | 25 | 25 | 25 | 25 | kill 50% of the mobs in quest | kill 25% of mobs in quest |
Additional....
A> There is now a Cap on numbers of monsters required to get conquest bonuses, so you will get the following bonus if you hit this value.... This should fix conquest in many of our larger dungeons.
Conquest | 100 Kills |
Onslaught | 67 Kills |
Aggression | 34 Kills |
B> The following Dungeons were reviewed and fixed for conquest bonus. Note - Monsters with alternate solutions (social skills, quest story branching, splinterskull just being splinterskull) are not counted against your conquest total - Example Feywild Make Believe - The Eladrin guards or the two Redcap groups that can be eliminated via social skilled. The majority of this pass is about allowing for special cases like that.
- Primary Sharn Story Line (Not Cogs)
- Ravenloft Series
- Gambler's Den in the Harbor
- SplinterSkull
- Feywild - Make Believe and Windmill
C> Monster Conquest counts in the UI are not in this build (We kinda got it working but there are to many bugs for even a preview)
4. Reaper XP
A> Reaper XP will now display before getting your 10 kills , and let you know you don't get reaper xp till you kill 10 mobs
B> The Reaper XP 200% first time XP bonus will now display in the quest panel when it applies, and it will state that this bonus is used instead of delving
5. Changes we are considering trying to keep for U60
- Lower the Conquest threshold requirements - So Aggression would go to 25% monsters killed, Onslaught 50%, Conquest 75%, etc, but XP bonuses would NOT change.
- The Monster Count Cap for Conquest - So as the chart above, killing 100 mobs in a quest will always get you full conquest. This just fixes conquest in a lot of big quests.
- The Fixes to the listed Quests - It's not feasible at this point to hand fix all of our conquest problems, but might as well take the ones we got.
- Reaper UI improvements - As above
- We may keep the name delving - First Time Bonus is still around, but the extra 50% that Reaper gets over Elite is going to stay in the new Reaper Delving Tier. This means that the bonuses are as follows:
Solo, Casual, Normal, Hard: 20% (as before)
Elite, Reaper: 45% (as before for Elite, was 95% reaper before, that 50% is moving to Delving)
Delving Bonus for reaper goes to 150% (total xp remains the same)