Frieling Slyhand
Well-known member
Voodu conducted a poll this morning: Should SSG make TOD legendary? 92% voted Yes. SSG, make it happen! If you agree, please post here so SSG knows the user base would like to see Legendary TOD.
This is my first life actually doing the Amrath questline in the devil's battlefield. I'm very much enjoying them, even though they are a bit long for a past life farmer. They are great quests, nice balance of difficulty and enjoyment. No cheesy gimmicks and mechanics so far to make them feel obnoxious or boring. As nice as it would be to see them utilized in Legendary content (there's too much content for level 17-20 which makes these obsolete outside of flagging) I would still prefer them to address other things in the game besides content.I was disappointed when Legendary Chronoscope was chosen to revamp instead of Legendary Tower of Despair. But with the level cap increasing with the next expansion, it means LTOD raid loot will be higher minimum level and thus have more staying power in the future. So I'm good with that.
When LTOD gets revamped, it needs to be part of a larger Amrath adventure pack kinda like LShroud. I don't want to run Genesis Point, Sins, etc on Legendary. I want new Amrath style quests, like Creeping Death/Curse the Sky for LShroud. Not that I'm advocating for raid flaggers. Those need to die in a fire. Just a fan of the Amrath conflict and art style, like the Law and Order quest in Vecna.
Yeah that is what I would think would happen the only other unique bit about ToD loot was that you could craft some amount of shroud effects on the rings and maybe they are scared of that, or can't code it work with the new scaling weapon effects or something along these lines.It's pretty obvious to me that LTOD ring/belt sets would not be based off class enhancement trees. That was cute when it was originally done, but doesn't scale with game content since then nor the game content we expect to see (more archetypes). And when DDO adds another class (if not when), it'll be a feels bad moment when there's not a corresponding LTOD set. Same thing happened with the original TOD. The ring/belt combos will more than likely be based off of epic destiny trees. Probably something straightforward like "for every core you have from Shadowdancer, gain <X>".
The more fun answer: Sure we do Keybreaker is the head of the O.O.T.A contact him for detailsI can totally understand why SSG don´t want to rush ToD Legendary.. this is the best of the best, even if I think shroud was the best.. but maybe they don´t want this one to just fizzle out and perhaps make it even better then it was....
also... Bowserkoopa: that sign you got, do Orien have Tank ratings and votings? lol
I don't doubt that a lot of the put the effects on the ring code is still there, it's the have those effects apply to handwraps bit that I wonder if it still works given the amount of changes done to handwraps. Sure they could skip that part or change it. I'm just guessing at how we could still not have Legendary ToD when it has been made clear time and time again that the player base wants this more than any other raid being "revamped" other than some less than "nice" reasons that one could use.I mean, the code to craft on TOD rings is still there and it works. I'd expect nothing more than copy pasta, and scale for legendary values.
I've run Leg. Chrono about a half-dozen times. A couple times on lam before it went live. Once on r7 followed by r10 the next night when pushed and once for a shortman push a week or two later. Haven't touched it since then and really feel no desire to. Have done Epic Chrono a bunch of times since Leg. came out; it's still fast and gets me the loot I want.I can see why they aren't motivated to do LTOD after Legendary Chronoscope flopped. Lesson learned: Players don't like tedious gameplay. Having to stop attacks against Bloodplate when fire shield is up? Artificially increases the time to kill the boss, which just wastes players time. Razorarm just sucks for melee -- teleports too frequently then perches in areas that are a PITA to get to, and those wisp circles are just ass. The new end fight mechanics are ok I guess, except for the one where the raid just dies.
Make a raid that makes me want to waste my time, rather than making a raid that forces me to waste my time.