Died in S5 standing on the rear deck of the middle ship when the NEXT SHIP OVER exploded. Now I back way off in the water as a habit.Level 13 - Blockade Buster - If you don't get off a ship before it explodes, you are instakilled
The problem with the tar pit from "Problem with Tar Pits" is that if you jump into the tar and as you land a tile appears, then you're stuck from the waist up in the tile and can't jump out anymore. Forced to wait until the tile disappears once more.
- Tar in Problem with Tar Pits
- Mud in Whiteplume Mountain
No matter if you run in normal, you fall into this, you surely will die in most builds :(
And keep in mind the mind flayers instakill goes through deathward.More generalised:
- Flesh render enemies have vorpal claws.
- Beholders will hit you with multiple negative levels in short order as well as using disintegrate which you'll be more likely to fail your save against thanks to the negative levels. Death ward spells will be dispelled so it won't protect you.
- High ability damage will make you helpless, which doesn't instakill you but you can't do anything except run. Except if your STR is reduced to 0 & you're carrying a lot of gear, then you can't run away either. And CON damage makes you more vulnerable to instakills as well as reducing your HP. Kopru & spectral beholders are particularly notorious for stat drain, shadow enemies can drain STR, vampire enemies will drain CON.
- Mind flayers will instakill you if they use their brain slurp after stunning you. If you're warforged, they'll throw it up again, which might give some small consolation.
- If you're warforged, every single attack from a rust monster has a chance to stun you. DC fairly low, but it can be nasty at low levels.
Few ones you've missed:I didn't see one yet on the new forums, so thought I'd make a list of areas in DDO with instakill mechanics or otherwise unusual and notable ways to easily die in Hardcore. Please comment ones I have missed, goal is to make a comprehensive list.
Listing these for newer and returning players and just refreshing memories for some of us is the entire premise of this thread!On a side note, there are very few dungeons which have an actual kill you mechanic as part of the dungeon itself - i.e. required to die to do the dungeon. There are plenty of danger zones, i.e. lava, acid, voids/pits, and so forth - but these can be circumvented or avoided with a little thinking and planning.
It is that remaining 10% that gets ya every time!should be able to deal with 90% of what the game throws at you for the most part.
Disabled in hardcore. But works quite well otherwise!I may have missed it but in some earlier post but...the best one is...
/Death
Yes, that's right, what's up with that crazy bolt trap? It feels brutal and I usually forgot from season to season, lolMy 400+ HP blightcaster just got 1-shotted on the stairs in amber temple on Heroic Elite.
- RIP -
It's a 6-10 ft long tree trunk with an explosive head...It SHOULD kill you. They are also very easy to range (jump, shoot/throw/cast, repeat), since they lowered their HP a while back.I see one person run this quest in hardcore and died:
Level 20 - Storm the Beaches - The ballistas in the epic version of this quest will likely oneshot you, even on lower epic difficulties
In heroic will be ok, I was thinking to try in normal first and then on hard, but on elite???
The ballistas in that quest don't fire on heroic, on any heroic difficulty as far as I'm aware. So epic version is the only one to worry about. I'll update the original post to clarify.I see one person run this quest in hardcore and died:
Level 20 - Storm the Beaches - The ballistas in the epic version of this quest will likely oneshot you, even on lower epic difficulties
In heroic will be ok, I was thinking to try in normal first and then on hard, but on elite???