List of Quests where DDoor is Useful

droid327

Well-known member
- Invitation: skip the difficult Shadow fight at the beginning

- Oath of Vengeance: skip backtracking after flipping levers

- Reach: cast before grabbing the Beacon and go up the tower instead of fighting out of the basement

- Into the Deep: cast before pulling the flood lever to skip the swim

- Wiz King: skip runback from wrong wings

- Diplomatic Impunity: skip run back to Henrietta after talking to the scout

- Stone Crypt: quick return from spider tunnels

- Quid Pro Quo: skip runback after completing wings. Do the Griffon wing first, since it takes <60 secs and your DDoor wont be off CD yet if you just used it

Bunch I'm missing here of course, so where else do you get use out of it? I'd love to find new places to save seconds :)
 

Pano

Well-known member
Shadow crypt?

Von5

Von2

Witch hunt

Madstone - after the end fight
 
Last edited:

Hireling

Well-known member
If they didn't want use using DDoor to speed up quests, they wouldn't have Heyton use DDoor at the end up Misery's Peak to teach us how to use that spell.
SSG/Turbine taught us DDoor in the tutorial questline!
Seriously, Heyton, that all-star saving us 2 recalls by DDooring us to Korthos.
What a guy!
 

Smelt

Well-known member
All the vale of twilight quests so that when you exit you can recall to Meridia instead of the the vale entrance in the twelve.
 
Quests where dimension door can range from avoiding fights to saving time spent running:
  • The Hobgoblin Horde - Shortens trip after getting key
  • The Bugbear Bandits - Shortens trip after using lever near altar
  • Treasure Hunt - Shortens trip to the boss after getting all 3 crests
  • The Friar's Niece - Escapes locked ambush after reading note
  • Return to the Sanctuary - Shortens 2 trips to entrance
  • The Mystery of Delera's Tomb - Avoid ghostly skeleton fight at end
  • Combatting Corruption - Quicker to go to entrance than to run back after smashing all the corruption orbs to get to the boss
  • The Endless Revels - After getting the explosive barrel and setting both vines, quicker to get to boss by dimension dooring
  • Quid Pro Quo - Quicker to go to entrance than run back from each of the 3 branches of the quest
  • Witch Hunt - Quickly plants you next to the eladrin that ends the quest after doing finding the note and slaying the hag
  • The Icemount Curse - Quickly get back from the spider/formian part of the quest, or from the floor tile puzzle with the sticky sap
  • Dead Predators - If you run through the quest killing minimal things, lets you quickly exit the quest rather than fighting everything you gathered
  • Redwillow's Ruins - Quickly get back from getting the artifacts at the southern troll location or the hobgoblin section
  • The Bounty Hunter - Avoid going back through the icy jets or swimming
  • Many of the Sorrowdusk Quests to get back to a quest entrance from a quest giver
  • Gwylan's Stand - Quickly exit the rust monster cave rather than swimming/running back out
  • The Pit - Just a general time saver if you know the layout of the quest to lessen backtracking
  • Taming the Flames - Avoid going through the fire jets after obtaining the key, or the run back from Master Fulvio the first time
  • The Stone Crypt Chronicle - Quick exit from spider cave
  • The Scoundrel's Run - Puts you at the quest ending pedestal when you gather the 5 parts
  • Thrall of the Necromancer - Escape the locked gate ambush
  • Stormcleave Outpost - Quicker than running back after defeating the fire giant boss
  • Threnal: The Rescue - Safer to clear the quest after discovering the dwarf in reverse than having him tag along
  • Tomb of the Shadow Knight - Quickly get to a different branch of the quest after lighting an altar, and quickly get to the boss after setting the 4th altar
  • Tomb of the Shadow King - Quickly get to the boss after lighting the torches
  • The Prisoner - Quickly get back after obtaining the Blossom
  • ToEE: The First Level and Earth Temple - Lessens backtracking after getting the Harpy rune
  • ToEE: Lower Temple Complex - Avoid the Gelatinous Cube Fight, avoid the Goristro fight
  • ToEE: Depths of the Temple - Lessens backtracking after getting the key
  • The Keeper's Sanctuary - Lessens backtracking after killing the first mummy
  • Fathom the Depths - Avoids any notion of swimming in this quest if done after flooding the temple
  • Into the Deep - Lessens backtracking as it puts you in the center of the quest after freeing the water elementals
  • Reclamation - Lessens backtracking after hitting the top-most wheel valve
  • Sykros' Jewel - Lessens backtracking after searching the eastern scrag tunnel
  • An Invitation to Dinner - Avoids the first fight, makes it quicker to get around the castle in some setups
  • The Spawn of Whisperdoom - Lessens backtracking after killing the ogre magi in the ogre territory of the quest
  • Made to Order - Lessens backtracking after getting each sigil
  • Oath of Vengeance - Lessens backtracking twice, after the northern upstairs lever, and after the lever in the room that receives the light
  • Tomb of the Blighted - Quicker to get to boss after purifying all 3 locations
  • The Chamber of Raiyum - Quicker to start a new wing after completing one with dimension door
  • Invaders - Lessens backtracking from the northwestern beholder
  • A Relic of a Sovereign Past - Lessens backtracking from the two levers to open the final path
  • Diplomatic Impunity - Lessens backtracking or avoids the village after talking to the scout
  • The Cursed Crypt - Lessens backtracking after finding the key and freeing the specters
  • Blockade Buster - Easy exit from ships if you can't unlock the hatches with INT
  • Night Falls on Stormreach - Exit after killing the first boss (it can be done in some sections of the quest)
  • Subversion - Avoid a fight after getting the 2 sigils
  • Desecrated Temple of Vol - Avoid backtracking through traps in the first 2 wings of the quest
  • Missing - Lessens backtracking after getting the required notes
  • Through a Mirror Darkly - Depending on how you run through the quest, shortens getting back to the entrance after finding the 8 orbs
  • Reach for the Sky - Avoids fighting a majority of the forgewraiths after getting the beacon
  • Rainbow in the Dark - Avoids fighting the new monsters that appear after getting the crest
  • The Lord of Eyes - Lessens backtracking
  • Outbreak - Lessens backtracking after getting a key, twice
  • Thorn and Paw - Lessens backtracking and avoids bear fights after destroying the first 2 corruption nodes
  • The Riddle - Lessens backtracking after speaking to the wizard to learn the password, then just jump down the ravine and go northwest
  • Schemes of the Enemy - Avoids some of the quest if you can't unlock locks and need to get the wheel symbols
  • Lines of Supply - The attack begins near the quest start after 5 minutes, so if you can't do the harpies and gnolls optionals quick enough, this can help you get back in time
  • The House of Rusted Blades - After tarnishing the blades, avoids some fighting
  • The Portal Opens - Lessens backtracking from either of the 2 wings after getting the two required quest items
  • A Legend Revisited - Lessens backtracking after hitting the first lever
  • Most Challenges where you do not fight in a stationary location, or Kobolds can use them as a Kobold Teleporter
  • Night Revels: Getting Ahead in Lordsmarch - Lessens backtracking after clearing the library section, and the first pair of headless
  • Night Revels: Eternity Unleashed - Avoids the traps from being set if exit Eternity's Chamber with dimension door
 

Ptalon

Well-known member
If they didn't want use using DDoor to speed up quests, they wouldn't have Heyton use DDoor at the end up Misery's Peak to teach us how to use that spell.
SSG/Turbine taught us DDoor in the tutorial questline!
Seriously, Heyton, that all-star saving us 2 recalls by DDooring us to Korthos.
What a guy!
Speeding up is different from avoiding fights.......every time, in every group.....

I really hope they don't change most of them.
Some quests would become really annoying to play if they did change it.

But some of them should be changed.
 

AbyssalMage

Well-known member
Well consider this the canary in the coal mine

If any of these quests do suddenly get Anchored...then the devs are basically admitting that we should all go Fight Club and treat them as a hostile element, not partners in the game. And that'd basically be them all giving themselves a pink slip lol
Don't fret. They will call it an "exploit," "Not working as intended," and/or "We have to this to balance future content" and The Trolls will come to their defense and say "We know we are secretly wrong."

The "Canary" has been dead for awhile. Other boards are the communities only salvation.
 

RangerOne

Well-known member
I used to laugh at DDoor. How useless. Takes me back to the beginning? Ha. Then I actually started using it and it is massively useful. Used to need it to get out of the final slave lords fight, although I am happy to say I just finished it without it tonight.

That's why most of my characters are human, so I can take the dragonmark of passage.

I would pay money for a version that would allow you to go to any point on the map.
 

Mechgraber

New member
Note that most uses are "lessens backtracking". It's usually used to simply avoid running through areas you've already cleared.

You could also argue that in some cases the very long, tedious run (*cough* Stormcleave *cough*) is more bad design than anything. People play the game to have fun, and several minutes of running with nothing else happening is not fun.

It can even make a quest simply not worth running when it otherwise would be. People care about xp/min but also fun/min.

Furthermore, even if they ARE used to skip fights, that's not a bad thing in some cases. It's a perk of having access to ddoor, and knowing a quest shouldn't be penalized. Generally the fights that are skipped would not be an issue anyway. Like pen and paper DMing, if the group uses their abilities to skip a fight, that's their right if it's within the rules and makes sense.

It's nice having an arcane around, or a certain hiring. Contrary to what the devs seem to believe, arcanes are not brutally overpowered and so having something extra they can bring to the table is nice.
 

Steeme

Well-known member
Diplomatic Impunity:

It's actually faster now to just have someone parked at the entrance to talk to Henrietta to advance the quest. No backtracking or DDoor required.
 

Scope333

Member
Well consider this the canary in the coal mine

If any of these quests do suddenly get Anchored...then the devs are basically admitting that we should all go Fight Club and treat them as a hostile element, not partners in the game. And that'd basically be them all giving themselves a pink slip lol
Gosh you're just a modern day Columbo aren't you.

1. You aren't a partner in the game, you are a customer. Calling yourself a partner because you play DDO is the equivalent of calling yourself a partner with Coke after drinking one of their sodas.

2. Hostile element??? Hyperbole much? Do better.

3. How exactly would they be giving themselves a pink slip?
 

Smokewolf

Well-known member
- Invitation: skip the difficult Shadow fight at the beginning

- Oath of Vengeance: skip backtracking after flipping levers

- Reach: cast before grabbing the Beacon and go up the tower instead of fighting out of the basement

- Into the Deep: cast before pulling the flood lever to skip the swim

- Wiz King: skip runback from wrong wings

- Diplomatic Impunity: skip run back to Henrietta after talking to the scout

- Stone Crypt: quick return from spider tunnels

- Quid Pro Quo: skip runback after completing wings. Do the Griffon wing first, since it takes <60 secs and your DDoor wont be off CD yet if you just used it

Bunch I'm missing here of course, so where else do you get use out of it? I'd love to find new places to save seconds :)
Listing quests where it is useful, is likely to get it banned within those zones.
 

Smokewolf

Well-known member
Well consider this the canary in the coal mine

If any of these quests do suddenly get Anchored...then the devs are basically admitting that we should all go Fight Club and treat them as a hostile element, not partners in the game. And that'd basically be them all giving themselves a pink slip lol
Last time i checked, the player base didn't elect you as the "canary". Please consider how your actions may impact others, before you jump off a cliff and take the rest of us with you.
 
Top