axel15810
Well-known member
As someone who runs and leads raids weekly, here are some longstanding raid issues and bugs I’d love to see looked at by the devs. Obviously not expecting all of these to be addressed but if a dev can make the time to look at some of these and make some changes that would be awesome. I also don’t know if the devs are aware of some of these. Please feel free to add on to this list, I'm sure there's things I've forgotten.
Curse of Strahd
The sunsword gets stuck in stairs and cannot be picked up if sunsword bearer dies on the stairs, which means the raid becomes incompletable. Long standing issue that badly needs a fix.
If the sunsword is dropped in the card phase because the sunsword bearer dies (it autodrops on death), and it is not picked back up before everyone enters the end fight room, the raid becomes incompletable because you can’t kill Strahd without the sunsword and there is no way to exit the end fight room after you enter it. Either require the sunsword in order to enter the endfight room (just like the heart phase), put an exit door in that lets us go back to the card room, or allow ddoor to function again in the last room. Though if you go with option #3 the raid is still incompletable if the party happens to not have access to ddoor, so preferably implement solution #1 or #2.
Defiler of the Just
Even on reaper difficulties, the spawn rate is just so, so slow. Is there something the devs can do to increase how fast stuff spawns, so we can decrease the long amount of waiting that goes on in this raid? Most of the time in Defiler you’re just standing there doing nothing, waiting for stuff to spawn. It is incredibly damaging to the enjoyment of this raid.
Legendary Shroud
Usually the puzzles in the puzzle phase are already solved when entering. Seems to happen in about 80% of the runs I do. It is not always the case, but it usually is.
Phase 2 the mini-bosses come back at heroic health levels when they repawn, it seems. This also does not always happen, but it usually does.
Obviously what I’ve always assumed is chest load in lag is a big longstanding issue in Shroud that I’m not expecting to get fixed. But if it can be that’d be awesome.
I know the first 2 bugs mostly benefit players so few complain about them but I’d still like to see them fixed. Particularly the puzzle phase, I love actually doing the puzzles.
Hunt or be Hunted
Lag is a major issue in this raid. Either this or L Shroud is the laggiest raid in the game. Seems to me about 80% of the time this raid is fine, but 20% of the time you get a very laggy instance. I don’t know what exactly triggers it, I can’t be more specific than that.
Skeletons in the Closet
For the optional, let us put in the text in a more consolidated way. All at once if possible, but atleast one copy paste per corner would be amazing. Inputting the text every run is such a chore. If I've counted correctly, it's 31 separate copy and pastes every time you do the raid. It's incredibly tedious. I know there’s ways to manipulate the game file to program the text in a script to ease the burden a bit here but we shouldn’t have to do that.
Legendary Hound of Xoriat
Is there any reason why the thread drop rate is so low in this raid? Can we get an increase?
Riding the Storm Out
I’d recommend decreasing how much the electric DoT hits for in standard difficulties. By all means keep the damage where it’s at on reaper, however. But it’s a raid people hate doing because the DoT damage is such a bottleneck for participation. And that's fine for reaper, but for lower difficulties I think lowering the damage is warranted.
Caught in the Web/Too Hot to Handle
Can we get some kind of sound added that plays when you actually connect on a melee attack on the bosses in these raids? With these bosses that exist off the stage it's very easy in melee to not know if you're hitting these bosses or swinging at air, and adding some kind of sound when you do land an attack would solve this.
Temple of the Deathwyrm
The mirrors will sometimes bug out to where the light won't bounce off of them even when turned in the correct direction. When this happens you have to turn the mirrors all the way around again to fix it and trigger the light. This is also an issue in any other place in DDO where these same mirror puzzles exist.
Killing Time/Riding the Storm Out
It would be great if devs could remove the level 28 and level 27 level gating for these raids. It’s an outlier and I don’t see any reason for it to exist, devs have clearly gone away from this mechanic as newer raids don’t have it so I’d assume SSG would agree.
General
Can raid timers start on completion of a raid, instead of upon turning in the quest? People being on timer because they forgot to turn in the raid last time they ran it is a constant occurrence. I know this would cut into raid timer sales in the store, but it has always felt really bad to have to buy a timer because you didn’t claim your end reward the last time you ran it. I understand this is a big ask, but it would be so nice. Can't tell you how many people have dropped from my groups in the past because they forgot to turn in the raid the last time they ran it.
Can we get more incentives to run older raids on a challenging difficulty? Older Legendary raids like Mark of Death, Deathwyrm, Defilier, etc. are a breeze for an average party on R1 and there’s very little practical reason to increase skulls. I’d propose a small increase in thread drops for each additional skull. This would give more of a reason to bump up skulls. More reaper XP would be great too (the reaper XP per minute is really low for raids for the most part) but I understand if devs don’t want raids being designed to be farmed for that.
Remove flagging. I know the devs are aware of this and want to do it, and that it is often not a straightforward process to do. But obviously any flagging that can be removed for any raid would be welcome to help people fill groups easier.
Make all death timers clear when a raid completes. It would save a lot of dead waiting time at the end of raids.
Curse of Strahd
The sunsword gets stuck in stairs and cannot be picked up if sunsword bearer dies on the stairs, which means the raid becomes incompletable. Long standing issue that badly needs a fix.
If the sunsword is dropped in the card phase because the sunsword bearer dies (it autodrops on death), and it is not picked back up before everyone enters the end fight room, the raid becomes incompletable because you can’t kill Strahd without the sunsword and there is no way to exit the end fight room after you enter it. Either require the sunsword in order to enter the endfight room (just like the heart phase), put an exit door in that lets us go back to the card room, or allow ddoor to function again in the last room. Though if you go with option #3 the raid is still incompletable if the party happens to not have access to ddoor, so preferably implement solution #1 or #2.
Defiler of the Just
Even on reaper difficulties, the spawn rate is just so, so slow. Is there something the devs can do to increase how fast stuff spawns, so we can decrease the long amount of waiting that goes on in this raid? Most of the time in Defiler you’re just standing there doing nothing, waiting for stuff to spawn. It is incredibly damaging to the enjoyment of this raid.
Legendary Shroud
Usually the puzzles in the puzzle phase are already solved when entering. Seems to happen in about 80% of the runs I do. It is not always the case, but it usually is.
Phase 2 the mini-bosses come back at heroic health levels when they repawn, it seems. This also does not always happen, but it usually does.
Obviously what I’ve always assumed is chest load in lag is a big longstanding issue in Shroud that I’m not expecting to get fixed. But if it can be that’d be awesome.
I know the first 2 bugs mostly benefit players so few complain about them but I’d still like to see them fixed. Particularly the puzzle phase, I love actually doing the puzzles.
Hunt or be Hunted
Lag is a major issue in this raid. Either this or L Shroud is the laggiest raid in the game. Seems to me about 80% of the time this raid is fine, but 20% of the time you get a very laggy instance. I don’t know what exactly triggers it, I can’t be more specific than that.
Skeletons in the Closet
For the optional, let us put in the text in a more consolidated way. All at once if possible, but atleast one copy paste per corner would be amazing. Inputting the text every run is such a chore. If I've counted correctly, it's 31 separate copy and pastes every time you do the raid. It's incredibly tedious. I know there’s ways to manipulate the game file to program the text in a script to ease the burden a bit here but we shouldn’t have to do that.
Legendary Hound of Xoriat
Is there any reason why the thread drop rate is so low in this raid? Can we get an increase?
Riding the Storm Out
I’d recommend decreasing how much the electric DoT hits for in standard difficulties. By all means keep the damage where it’s at on reaper, however. But it’s a raid people hate doing because the DoT damage is such a bottleneck for participation. And that's fine for reaper, but for lower difficulties I think lowering the damage is warranted.
Caught in the Web/Too Hot to Handle
Can we get some kind of sound added that plays when you actually connect on a melee attack on the bosses in these raids? With these bosses that exist off the stage it's very easy in melee to not know if you're hitting these bosses or swinging at air, and adding some kind of sound when you do land an attack would solve this.
Temple of the Deathwyrm
The mirrors will sometimes bug out to where the light won't bounce off of them even when turned in the correct direction. When this happens you have to turn the mirrors all the way around again to fix it and trigger the light. This is also an issue in any other place in DDO where these same mirror puzzles exist.
Killing Time/Riding the Storm Out
It would be great if devs could remove the level 28 and level 27 level gating for these raids. It’s an outlier and I don’t see any reason for it to exist, devs have clearly gone away from this mechanic as newer raids don’t have it so I’d assume SSG would agree.
General
Can raid timers start on completion of a raid, instead of upon turning in the quest? People being on timer because they forgot to turn in the raid last time they ran it is a constant occurrence. I know this would cut into raid timer sales in the store, but it has always felt really bad to have to buy a timer because you didn’t claim your end reward the last time you ran it. I understand this is a big ask, but it would be so nice. Can't tell you how many people have dropped from my groups in the past because they forgot to turn in the raid the last time they ran it.
Can we get more incentives to run older raids on a challenging difficulty? Older Legendary raids like Mark of Death, Deathwyrm, Defilier, etc. are a breeze for an average party on R1 and there’s very little practical reason to increase skulls. I’d propose a small increase in thread drops for each additional skull. This would give more of a reason to bump up skulls. More reaper XP would be great too (the reaper XP per minute is really low for raids for the most part) but I understand if devs don’t want raids being designed to be farmed for that.
Remove flagging. I know the devs are aware of this and want to do it, and that it is often not a straightforward process to do. But obviously any flagging that can be removed for any raid would be welcome to help people fill groups easier.
Make all death timers clear when a raid completes. It would save a lot of dead waiting time at the end of raids.
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