Mordenkainen
Please SSG, no more nerfs. Thank you!
I predict, the level 34 loot that will be in Myth Drannor will be incredibly OP (over-powered) relative to anything we had before. My reasoning:
1.) The current endgame gear of 29-32 which can be had by playing most or all of the legendary raids and quests are fairly ubiqutous and attained by most everyone.
2.) They need to make a clear-cut distinction between the loot now and the level 34 gear in order for people to consider buying the new expansion. Mainly because DDO has a "secondary advancement" process of TRing which requires none of the new endgame content. Basically, who cares? I don't need anything that drops from it.
3.) Albeit many play for the new content itself (true) but judging by how SSG structures their sales and pricepoints and what is included in said pricepoints it feels like power gain and character advancement is the main focal point for purchase.
4.) Myth Drannor's lore is conducive to truly mind-blowing loot. FR is probably the most OP campaign setting, with magic up the gills and "mundane magic items" that can be found in any simple traveling "magic shoppe" that'll make Strahd pee a little on himself. The creme de la creme of places that stores the most powerful of said magic items (stuff from literally the fallen Netherese Empire) is all in Myth Drannor. It's like the Walmart of "come on DM where's the good stuff?"
5.) I think the Devs want a clear distinction between "Epic vs. Legendary" . Like I said there hasn't been any clear "jump" from high Epics (level 29 gear) and level 32 gear per se. Really, a Tail of Suulo is really not much more DPS than my Attune dino falch (as long as someone in the group has fetters or whatever being applied) . I think 34 gear is going to clear away any doubts, pretty much put the foot down and say "yeah, it's hands-down better than anything you got right now."
With these new changes and the coming power upgrade do you believe it's warranted? and do you want to see a clear jump/demarcation in power from "what we got now" to the "new stuff"?
1.) The current endgame gear of 29-32 which can be had by playing most or all of the legendary raids and quests are fairly ubiqutous and attained by most everyone.
2.) They need to make a clear-cut distinction between the loot now and the level 34 gear in order for people to consider buying the new expansion. Mainly because DDO has a "secondary advancement" process of TRing which requires none of the new endgame content. Basically, who cares? I don't need anything that drops from it.
3.) Albeit many play for the new content itself (true) but judging by how SSG structures their sales and pricepoints and what is included in said pricepoints it feels like power gain and character advancement is the main focal point for purchase.
4.) Myth Drannor's lore is conducive to truly mind-blowing loot. FR is probably the most OP campaign setting, with magic up the gills and "mundane magic items" that can be found in any simple traveling "magic shoppe" that'll make Strahd pee a little on himself. The creme de la creme of places that stores the most powerful of said magic items (stuff from literally the fallen Netherese Empire) is all in Myth Drannor. It's like the Walmart of "come on DM where's the good stuff?"
5.) I think the Devs want a clear distinction between "Epic vs. Legendary" . Like I said there hasn't been any clear "jump" from high Epics (level 29 gear) and level 32 gear per se. Really, a Tail of Suulo is really not much more DPS than my Attune dino falch (as long as someone in the group has fetters or whatever being applied) . I think 34 gear is going to clear away any doubts, pretty much put the foot down and say "yeah, it's hands-down better than anything you got right now."
With these new changes and the coming power upgrade do you believe it's warranted? and do you want to see a clear jump/demarcation in power from "what we got now" to the "new stuff"?