Let me just start by saying that I've been playing DDO for about 14 years now and in general I've enjoyed my time here quite a bit. I would like to thank the devs for keeping the ship afloat for all these years, it can't have been easy.
There are a few key additions to the game that kept my interest over the years. In my opinion without the addition of the TR system and the later addition of racial TRs and the reaper system I'm sure I would have quit the game a decade ago and never looked back. The TR and reaper systems were a genius addition and have extended the games life by orders of magnitude for me.
The problem is that these systems are getting old for an increasing number of people. Many players I know have all or almost all of the past lives or at least all the lives they feel are worth getting. Many are also capped out on effective reaper points or close enough that they don't feel that any more will progress their characters. We need a new system like these, one that will give us something to grind for and a way to feel character progression.
An argument against adding more paths to character power might be that we don't want to increase the gap between new players and veteran players. This is a valid point but tradeoffs need to be made. It's my feeling that the veteran players are the ones that have been keeping the lights on and we need to keep giving them things to do. If we were expecting some large new influx of players things would be differing but baring some miracle I don't see DDO drastically increasing its player base any time soon (see ddoaudit for supporting data).
I think that there are several possibilities for additions to the game that could accomplish this. See my post on “More PL ideas” for a few unoriginal ideas.
I know that implementing something like this could take development hours. I'm not sure if it works this way but maybe we could take the devs working on new quests and move them to new systems. I feel like I could go a few years with no new quests in game and I'd be more than fine with that. Anyway, that's just my opinion on the quests v.s. Systems if that's a possible tradeoff.
There are a few key additions to the game that kept my interest over the years. In my opinion without the addition of the TR system and the later addition of racial TRs and the reaper system I'm sure I would have quit the game a decade ago and never looked back. The TR and reaper systems were a genius addition and have extended the games life by orders of magnitude for me.
The problem is that these systems are getting old for an increasing number of people. Many players I know have all or almost all of the past lives or at least all the lives they feel are worth getting. Many are also capped out on effective reaper points or close enough that they don't feel that any more will progress their characters. We need a new system like these, one that will give us something to grind for and a way to feel character progression.
An argument against adding more paths to character power might be that we don't want to increase the gap between new players and veteran players. This is a valid point but tradeoffs need to be made. It's my feeling that the veteran players are the ones that have been keeping the lights on and we need to keep giving them things to do. If we were expecting some large new influx of players things would be differing but baring some miracle I don't see DDO drastically increasing its player base any time soon (see ddoaudit for supporting data).
I think that there are several possibilities for additions to the game that could accomplish this. See my post on “More PL ideas” for a few unoriginal ideas.
I know that implementing something like this could take development hours. I'm not sure if it works this way but maybe we could take the devs working on new quests and move them to new systems. I feel like I could go a few years with no new quests in game and I'd be more than fine with that. Anyway, that's just my opinion on the quests v.s. Systems if that's a possible tradeoff.
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